<static> KINEMATIC : number Kinematic body. Kinematic bodies only moves according to
rotation : number The angle of the Body in radians.If you wish to work in degrees instead of radians use the Body.angle property
moveBackward(speed) Moves the Body backwards based on its current angle and the given speed.The speed is represented in pixels
loadPolygon(key, object) → {boolean} Reads the shape data from a physics data file stored in the
setRectangleFromSprite(sprite) → {p2.Rectangle} Clears any previously
<static> DYNAMIC : number Dynamic body. Dynamic bodies body can move and respond to
offset : Phaser.Point The offset of the Physics Body
applyImpulseLocal(impulse, localX, localY) Apply impulse to a point local to the body. This could for example be a point on the
collidesWith :array Array of CollisionGroups that this Bodies shapes collide with. Source
angularVelocity : number The angular velocity of the body. Source code:
Page 4 of 10