enable(object, system, debug) This will create a default physics body on
arcade : Phaser.Physics.Arcade
[static] BOX2D : number Source code:
setBoundsToWorld(left, right, top, bottom,
setWorldMaterial(material, left, right, top, bottom)
[static] MATTERJS : number Source code:
ninja : Phaser.Physics.Ninja
destroy() Destroys all active physics systems. Usually only called on a Game Shutdown, not on a State swap.
[static] CHIPMUNK : number Source code:
parseConfig() Parses the Physics Configuration object passed to the Game constructor and starts any physics systems specified within
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