Physics#destroy()
  • References/Game Development/Phaser/Physics/Physics

destroy() Destroys all active physics systems. Usually only called on a Game Shutdown, not on a State swap.

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Physics#chipmunk
  • References/Game Development/Phaser/Physics/Physics

chipmunk :Phaser.Physics.Chipmunk The Chipmunk Physics system (to be done). Source

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Physics#config
  • References/Game Development/Phaser/Physics/Physics

config : Object The physics configuration object as passed to the game on creation. Source

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Physics#box2d
  • References/Game Development/Phaser/Physics/Physics

box2d :Phaser.Physics.Box2D The Box2D Physics system. Source code:

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Physics.P2JS
  • References/Game Development/Phaser/Physics/Physics

[static] P2JS : number Source code:

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Physics#startSystem()
  • References/Game Development/Phaser/Physics/Physics

startSystem(system) This will create an instance of the requested physics simulation.Phaser.Physics.Arcade is running by default

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Physics.NINJA
  • References/Game Development/Phaser/Physics/Physics

[static] NINJA : number Source code:

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Physics#game
  • References/Game Development/Phaser/Physics/Physics

game : Phaser.Game Local reference to game.

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Physics#p2
  • References/Game Development/Phaser/Physics/Physics

p2 : Phaser.Physics.P2 The P2.JS

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Physics.ARCADE
  • References/Game Development/Phaser/Physics/Physics

[static] ARCADE : number Source code:

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