destroy() Destroys all active physics systems. Usually only called on a Game Shutdown, not on a State swap.
chipmunk :Phaser.Physics.Chipmunk The Chipmunk Physics system (to be done). Source
config : Object The physics configuration object as passed to the game on creation. Source
box2d :Phaser.Physics.Box2D The Box2D Physics system. Source code:
[static] P2JS : number Source code:
startSystem(system) This will create an instance of the requested physics simulation.Phaser.Physics.Arcade is running by default
[static] NINJA : number Source code:
game : Phaser.Game Local reference to game.
p2 : Phaser.Physics.P2 The P2.JS
[static] ARCADE : number Source code:
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