destroy() Destroys the filter and removes it from the filter stack. Source code:
initShaderBuffers() Initialises the shader buffers. Source code:
setContext(gl) Initialises the context and the properties. Parameters
applyFilterPass(filter, filterArea, width, height) Applies the filter to the specified area. Parameters
offsetY : number Source code:
offsetX : number Source code:
begin(renderSession, buffer) Parameters Name Type Description
pushFilter(filterBlock) Applies the filter and adds it to the current filter stack. Parameters
popFilter() Removes the last filter from the filter stack and doesn't return it. Source
filterStack : Array Source code:
Page 1 of 2