destroy() Clean up memory. Source code:
containsPoint(x, y) → {boolean} Check if the given x and y world coordinates are within this Tile
y : number The y map coordinate of this tile. Source code:
flipped : boolean Whether this tile is flipped (mirrored) or not. Source
scanned : boolean Has this tile been walked / turned into a poly? Source
[readonly] top : number The y value. Source
x : number The x map coordinate of this tile. Source code:
layer : Object The layer in the Tilemap data that this tile belongs to. Source
faceLeft : boolean Is the left of this tile an interesting edge? Source code:
[readonly] collides : boolean True if this tile can collide on any of its faces.
Page 3 of 4