collideRight : boolean Indicating collide with any object on the right. Source
resetCollision() Reset collision status flags. Source code:
faceBottom : boolean Is the bottom of this tile an interesting edge? Source
flipped : boolean Whether this tile is flipped (mirrored) or not. Source
x : number The x map coordinate of this tile. Source code:
[readonly] right : number The sum of the x and width properties.
new Tile(layer, index, x, y, width, height) A Tile is a representation of a single tile within the Tilemap. Parameters
layer : Object The layer in the Tilemap data that this tile belongs to. Source
[readonly] left : number The x value in pixels. Source
setCollisionCallback(callback, context) Set a callback to be called when this tile is hit by an object.The callback must true
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