Tile#flipped
  • References/Game Development/Phaser/Tilemaps/Tile

flipped : boolean Whether this tile is flipped (mirrored) or not. Source

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Tile#alpha
  • References/Game Development/Phaser/Tilemaps/Tile

alpha : number The alpha value at which this tile is drawn to the canvas. Source

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Tile#faceTop
  • References/Game Development/Phaser/Tilemaps/Tile

faceTop : boolean Is the top of this tile an interesting edge? Source code:

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Tile#properties
  • References/Game Development/Phaser/Tilemaps/Tile

properties : Object Tile specific properties. Source code:

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Tile#scanned
  • References/Game Development/Phaser/Tilemaps/Tile

scanned : boolean Has this tile been walked / turned into a poly? Source

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Tile#x
  • References/Game Development/Phaser/Tilemaps/Tile

x : number The x map coordinate of this tile. Source code:

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Tile#collides
  • References/Game Development/Phaser/Tilemaps/Tile

[readonly] collides : boolean True if this tile can collide on any of its faces.

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Tile#left
  • References/Game Development/Phaser/Tilemaps/Tile

[readonly] left : number The x value in pixels. Source

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Tile#faceLeft
  • References/Game Development/Phaser/Tilemaps/Tile

faceLeft : boolean Is the left of this tile an interesting edge? Source code:

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Tile#setCollisionCallback()
  • References/Game Development/Phaser/Tilemaps/Tile

setCollisionCallback(callback, context) Set a callback to be called when this tile is hit by an object.The callback must true

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