Body:applyForce Apply force to a Body. A force pushes a body in a direction. A body with with a larger mass will react less. The reaction also depends on how long a force is applied:
love.audio.setDopplerScale Available since LÖVE 0.9.2 This function is not supported in earlier versions. Sets a global scale factor for velocity-based
Thread:getName Available since LÖVE 0.7.0 and removed in LÖVE 0.9.0 This function is not supported in earlier or later versions. Get the name
Contact:getFixtures Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets the two
Source:setRelative Available since LÖVE 0.9.0 This function is not supported in earlier versions. Sets whether the
love.image.newEncodedImageData Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Encodes ImageData.
love.filesystem.isFused Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets whether the game is in fused mode
SpriteBatch:getImage Available since LÖVE 0.8.0 This method is not supported in earlier versions. Removed in LÖVE
Source:setVolumeLimits Available since LÖVE 0.8.0 This function is not supported in earlier versions. Sets the volume limits of the source.
Canvas:getDimensions Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the width and height of the Canvas
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