love.resize
  • References/Game Development/LÖVE/love

love.resize Available since LÖVE 0.9.0 This callback is not supported in earlier versions. Called when the window is resized, for example if

2025-01-10 15:47:30
(Image):setWrap
  • References/Game Development/LÖVE/love.graphics/Image

(Image):setWrap Sets the wrapping properties of an Image. This function sets the way an Image is repeated when it is drawn with a

2025-01-10 15:47:30
love.system.getClipboardText
  • References/Game Development/LÖVE/love.system

love.system.getClipboardText Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets text from the clipboard.

2025-01-10 15:47:30
SpriteBatch:getCount
  • References/Game Development/LÖVE/love.graphics/SpriteBatch

SpriteBatch:getCount Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the number of sprites currently in

2025-01-10 15:47:30
Shape:setFilterData
  • References/Game Development/LÖVE/love.physics/Shape

Shape:setFilterData Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Sets the filter data for a Shape. Info stolen

2025-01-10 15:47:30
Text:getHeight
  • References/Game Development/LÖVE/love.graphics/Text

Text:getHeight Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the height of the text in pixels.

2025-01-10 15:47:30
ImageData:mapPixel
  • References/Game Development/LÖVE/love.image/ImageData

ImageData:mapPixel Transform an image by applying a function to every pixel. This function is a higher order function. It takes another function as a parameter, and calls it once for

2025-01-10 15:47:30
love.graphics.translate
  • References/Game Development/LÖVE/love.graphics

love.graphics.translate Translates the coordinate system in two dimensions. When this function is called with two numbers, dx, and dy, all the following drawing operations take effect

2025-01-10 15:47:30
love.graphics.pop
  • References/Game Development/LÖVE/love.graphics

love.graphics.pop Pops the current coordinate transformation from the transformation stack. This function is always used to reverse a previous

2025-01-10 15:47:30
love.joystickreleased
  • References/Game Development/LÖVE/love

love.joystickreleased Called when a joystick button is released. Function Available since LÖVE 0.9.0 This variant is

2025-01-10 15:47:30