love.graphics.clear
  • References/Game Development/LÖVE/love.graphics

love.graphics.clear Clears the screen to the

2025-01-10 15:47:30
RevoluteJoint:enableLimits
  • References/Game Development/LÖVE/love.physics/Joint/RevoluteJoint

RevoluteJoint:enableLimits Available since LÖVE 0.8.0 This method is not supported in earlier versions. Removed in

2025-01-10 15:47:30
WeldJoint:getFrequency
  • References/Game Development/LÖVE/love.physics/Joint/WeldJoint

WeldJoint:getFrequency Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the frequency.

2025-01-10 15:47:30
WheelJoint:isMotorEnabled
  • References/Game Development/LÖVE/love.physics/Joint/WheelJoint

WheelJoint:isMotorEnabled Available since LÖVE 0.8.0 This method is not supported in earlier versions. Checks if the joint motor is running

2025-01-10 15:47:30
WheelJoint:enableMotor
  • References/Game Development/LÖVE/love.physics/Joint/WheelJoint

WheelJoint:enableMotor Available since LÖVE 0.8.0 This method is not supported in earlier versions. Removed in LÖVE

2025-01-10 15:47:30
MouseJoint:getFrequency
  • References/Game Development/LÖVE/love.physics/Joint/MouseJoint

MouseJoint:getFrequency Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the frequency.

2025-01-10 15:47:30
Body:isBullet
  • References/Game Development/LÖVE/love.physics/Body

Body:isBullet Get the bullet status of a body. There are two methods to check for body collisions: at their location when the world is updated (default) using

2025-01-10 15:47:30
love.touch.getPosition
  • References/Game Development/LÖVE/love.touch

love.touch.getPosition Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the current position of the specified

2025-01-10 15:47:30
World:setGravity
  • References/Game Development/LÖVE/love.physics/World

World:setGravity Set the gravity of the world. Function Synopsis

2025-01-10 15:47:30
love.audio.getPosition
  • References/Game Development/LÖVE/love.audio

love.audio.getPosition Returns the position of the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources. Function

2025-01-10 15:47:30