ParticleSystem:start
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:start Starts the particle emitter. Function Synopsis

2025-01-10 15:47:30
SpriteBatch:getCount
  • References/Game Development/LÖVE/love.graphics/SpriteBatch

SpriteBatch:getCount Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the number of sprites currently in

2025-01-10 15:47:30
Video:getStream
  • References/Game Development/LÖVE/love.graphics/Video

Video:getStream Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the

2025-01-10 15:47:30
love.graphics.setNewFont
  • References/Game Development/LÖVE/love.graphics

love.graphics.setNewFont Available since LÖVE 0.8.0 This function is not supported in earlier versions. Creates and sets a new

2025-01-10 15:47:30
love.thread.newChannel
  • References/Game Development/LÖVE/love.thread

love.thread.newChannel Available since LÖVE 0.9.0 This function is not supported in earlier versions. Create a new unnamed thread channel.

2025-01-10 15:47:30
CompressedImageData:getHeight
  • References/Game Development/LÖVE/love.image/CompressedImageData

CompressedImageData:getHeight Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the height of the CompressedImageData

2025-01-10 15:47:30
RevoluteJoint:isLimitsEnabled
  • References/Game Development/LÖVE/love.physics/Joint/RevoluteJoint

RevoluteJoint:isLimitsEnabled Removed in LÖVE 0.9.0 It has been renamed to

2025-01-10 15:47:30
Joystick:isGamepadDown
  • References/Game Development/LÖVE/love.joystick/Joystick

Joystick:isGamepadDown Available since LÖVE 0.9.0 This function is not supported in earlier versions. Checks if a virtual gamepad button on

2025-01-10 15:47:30
ImageData:getWidth
  • References/Game Development/LÖVE/love.image/ImageData

ImageData:getWidth Gets the width of the ImageData in pixels. Function

2025-01-10 15:47:30
love.conf
  • References/Game Development/LÖVE/love

love.conf Introduction If a file called conf.lua is present in your game folder (or .love file), it is run before the LÖVE modules are loaded

2025-01-10 15:47:30