Body:getLinearDamping
  • References/Game Development/LÖVE/love.physics/Body

Body:getLinearDamping Gets the linear damping of the Body. The linear damping is the rate of decrease of the linear velocity over time. A moving body with no damping and no

2025-01-10 15:47:30
CompressedImageData:getDimensions
  • References/Game Development/LÖVE/love.image/CompressedImageData

CompressedImageData:getDimensions Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the width and height of

2025-01-10 15:47:30
Video:getHeight
  • References/Game Development/LÖVE/love.graphics/Video

Video:getHeight Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the height of the Video in pixels.

2025-01-10 15:47:30
love.touchpressed
  • References/Game Development/LÖVE/love

love.touchpressed Available since LÖVE 0.10.0 This function is not supported in earlier versions. Callback function triggered when the touch

2025-01-10 15:47:30
WeldJoint:setFrequency
  • References/Game Development/LÖVE/love.physics/Joint/WeldJoint

WeldJoint:setFrequency Available since LÖVE 0.8.0 This method is not supported in earlier versions. Sets a new frequency.

2025-01-10 15:47:30
love.window.fromPixels
  • References/Game Development/LÖVE/love.window

love.window.fromPixels Available since LÖVE 0.9.2 This function is not supported in earlier versions. Converts a number from pixels to density-independent

2025-01-10 15:47:30
Body:setBullet
  • References/Game Development/LÖVE/love.physics/Body

Body:setBullet Set the bullet status of a body. There are two methods to check for body collisions: at their location when the world is updated (default) using

2025-01-10 15:47:30
enet.host
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.host Description An ENet host for communicating with peers. On creation it will bind to a port on an address, unless otherwise specified, which will keep other

2025-01-10 15:47:30
enet.peer:timeout
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:timeout Returns or sets the parameters when a timeout is detected. This is happens either after a fixed timeout or a variable timeout of time that takes the round trip time into

2025-01-10 15:47:30
love.joystickreleased
  • References/Game Development/LÖVE/love

love.joystickreleased Called when a joystick button is released. Function Available since LÖVE 0.9.0 This variant is

2025-01-10 15:47:30