Body:getLinearDamping Gets the linear damping of the Body. The linear damping is the rate of decrease of the linear velocity over time. A moving body with no damping and no
CompressedImageData:getDimensions Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the width and height of
Video:getHeight Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the height of the Video in pixels.
love.touchpressed Available since LÖVE 0.10.0 This function is not supported in earlier versions. Callback function triggered when the touch
WeldJoint:setFrequency Available since LÖVE 0.8.0 This method is not supported in earlier versions. Sets a new frequency.
love.window.fromPixels Available since LÖVE 0.9.2 This function is not supported in earlier versions. Converts a number from pixels to density-independent
Body:setBullet Set the bullet status of a body. There are two methods to check for body collisions: at their location when the world is updated (default) using
enet.host Description An ENet host for communicating with peers. On creation it will bind to a port on an address, unless otherwise specified, which will keep other
enet.peer:timeout Returns or sets the parameters when a timeout is detected. This is happens either after a fixed timeout or a variable timeout of time that takes the round trip time into
love.joystickreleased Called when a joystick button is released. Function Available since LÖVE 0.9.0 This variant is
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