Shape:testSegment
  • References/Game Development/LÖVE/love.physics/Shape

Shape:testSegment Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Checks whether a line segment intersects a

2025-01-10 15:47:30
love.window.setFullscreen
  • References/Game Development/LÖVE/love.window

love.window.setFullscreen Available since LÖVE 0.9.0 This function is not supported in earlier versions. Enters or exits fullscreen. The display

2025-01-10 15:47:30
Mesh:attachAttribute
  • References/Game Development/LÖVE/love.graphics/Mesh

Mesh:attachAttribute Available since LÖVE 0.10.0 This function is not supported in earlier versions. Attaches a vertex attribute from a different

2025-01-10 15:47:30
Shader:send
  • References/Game Development/LÖVE/love.graphics/Shader

Shader:send Available since LÖVE 0.9.0 It has been renamed from

2025-01-10 15:47:30
Body:isBullet
  • References/Game Development/LÖVE/love.physics/Body

Body:isBullet Get the bullet status of a body. There are two methods to check for body collisions: at their location when the world is updated (default) using

2025-01-10 15:47:30
(File):read
  • References/Game Development/LÖVE/love.filesystem/File

(File):read Read a number of bytes from a file Function Synopsis

2025-01-10 15:47:30
Shape:setFriction
  • References/Game Development/LÖVE/love.physics/Shape

Shape:setFriction Removed in LÖVE 0.8.0 Has been replaced by

2025-01-10 15:47:30
love.audio.setVelocity
  • References/Game Development/LÖVE/love.audio

love.audio.setVelocity Sets the velocity of the listener. Function Synopsis

2025-01-10 15:47:30
love.audio.getPosition
  • References/Game Development/LÖVE/love.audio

love.audio.getPosition Returns the position of the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources. Function

2025-01-10 15:47:30
Body:getLinearDamping
  • References/Game Development/LÖVE/love.physics/Body

Body:getLinearDamping Gets the linear damping of the Body. The linear damping is the rate of decrease of the linear velocity over time. A moving body with no damping and no

2025-01-10 15:47:30