Shape:setFriction
  • References/Game Development/LÖVE/love.physics/Shape

Shape:setFriction Removed in LÖVE 0.8.0 Has been replaced by

2025-01-10 15:47:30
love.graphics.getDimensions
  • References/Game Development/LÖVE/love.graphics

love.graphics.getDimensions Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the width and height in pixels

2025-01-10 15:47:30
RevoluteJoint:setLimits
  • References/Game Development/LÖVE/love.physics/Joint/RevoluteJoint

RevoluteJoint:setLimits Sets the limits. Function Synopsis

2025-01-10 15:47:30
love.graphics.pop
  • References/Game Development/LÖVE/love.graphics

love.graphics.pop Pops the current coordinate transformation from the transformation stack. This function is always used to reverse a previous

2025-01-10 15:47:30
Quad:getTextureDimensions
  • References/Game Development/LÖVE/love.graphics/Quad

Quad:getTextureDimensions Available since LÖVE 0.10.2 This function is not supported in earlier versions. Gets reference texture dimensions

2025-01-10 15:47:30
love.timer.getMicroTime
  • References/Game Development/LÖVE/love.timer

love.timer.getMicroTime Removed in LÖVE 0.9.0

2025-01-10 15:47:30
love.graphics.getStats
  • References/Game Development/LÖVE/love.graphics

love.graphics.getStats Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets performance-related rendering statistics

2025-01-10 15:47:30
love.filesystem.getRequirePath
  • References/Game Development/LÖVE/love.filesystem

love.filesystem.getRequirePath Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the filesystem paths that

2025-01-10 15:47:30
love.graphics.translate
  • References/Game Development/LÖVE/love.graphics

love.graphics.translate Translates the coordinate system in two dimensions. When this function is called with two numbers, dx, and dy, all the following drawing operations take effect

2025-01-10 15:47:30
Body:setFixedRotation
  • References/Game Development/LÖVE/love.physics/Body

Body:setFixedRotation Set whether a body has fixed rotation. Bodies with fixed rotation don't vary the speed at which they rotate. WARNING: LÖVE 0.6.2 does not yet contain

2025-01-10 15:47:30