BitmapData#move()

move(x, y, wrap) → {Phaser.BitmapData}

Shifts the contents of this BitmapData by the distances given.

The image will wrap-around the edges on all sides if the wrap argument is true (the default).

Parameters
Name Type Argument Default Description
x integer

The amount of pixels to horizontally shift the canvas by. Use a negative value to shift to the left, positive to the right.

y integer

The amount of pixels to vertically shift the canvas by. Use a negative value to shift up, positive to shift down.

wrap boolean <optional>
true

Wrap the content of the BitmapData.

Returns

This BitmapData object for method chaining.

Source code: gameobjects/BitmapData.js (Line 240)
doc_phaser
2017-02-14 10:37:07
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