addShader(key, url, data)
Adds a Fragment Shader in to the Cache. The file must have already been loaded, typically via Phaser.Loader.
Parameters
Name | Type | Description |
---|---|---|
key | string | The key that this asset will be stored in the cache under. This should be unique within this cache. |
url | string | The URL the asset was loaded from. If the asset was not loaded externally set to |
data | object | Extra shader data. |
- Source code: loader/Cache.js (Line 550)
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