Cache#addShader()

addShader(key, url, data)

Adds a Fragment Shader in to the Cache. The file must have already been loaded, typically via Phaser.Loader.

Parameters
Name Type Description
key string

The key that this asset will be stored in the cache under. This should be unique within this cache.

url string

The URL the asset was loaded from. If the asset was not loaded externally set to null.

data object

Extra shader data.

Source code: loader/Cache.js (Line 550)
doc_phaser
2017-02-14 10:39:54
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