Video:isPlaying

Video:isPlaying Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets whether the Video is currently playing. Function Synopsis playing = Video:isPlaying( ) Arguments None. Returns boolean playing Whether the video is playing. See Also Video Video:play Video:pause

Thread:getName

Thread:getName Available since LÖVE 0.7.0 and removed in LÖVE 0.9.0 This function is not supported in earlier or later versions. Get the name of a thread. Function Synopsis name = Thread:getName( ) Arguments None. Returns string name The name of the thread. See Also Thread

SpriteBatch:getBufferSize

SpriteBatch:getBufferSize Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the maximum number of sprites the SpriteBatch can hold. Function Synopsis size = SpriteBatch:getBufferSize( ) Arguments None. Returns number size The maximum number of sprites the batch can hold. See Also SpriteBatch SpriteBatch:setBufferSize SpriteBatch:getCount

SpriteBatch:setColor

SpriteBatch:setColor Available since LÖVE 0.8.0 This method is not supported in earlier versions. Sets the color that will be used for the next add and set operations. Calling the function without arguments will disable all per-sprite colors for the SpriteBatch. In version 0.9.2 and older, the global color set with love.graphics.setColor will not work on the SpriteBatch if any of the sprites has its own color. Function Synopsis SpriteBatch:setColor( r, g, b, a ) Arguments number r The am

love.graphics.getPixelEffect

love.graphics.getPixelEffect Available since LÖVE 0.8.0 and removed in LÖVE 0.9.0 It has been renamed to love.graphics.getShader. Returns the current PixelEffect. Returns nil if none is set. Function Synopsis pe = love.graphics.getPixelEffect( ) Arguments None. Returns PixelEffect pe The current PixelEffect. See Also love.graphics love.graphics.setPixelEffect

Joint:setCollideConnected

Joint:setCollideConnected Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Sets whether the connected Bodies should collide with each other. Function Synopsis Joint:setCollideConnected( collide ) Arguments boolean collide True for the Bodies to collide, false otherwise. Returns Nothing. See Also Joint

Fixture:setCategory

Fixture:setCategory Available since LÖVE 0.8.0 This method is not supported in earlier versions. Sets the categories the fixture belongs to. There can be up to 16 categories represented as a number from 1 to 16. Function Synopsis Fixture:setCategory( category1, category2, ... ) Arguments number category1 The first category. number category2 The second category. Returns Nothing. See Also Fixture Fixture:getCategory

Mesh:isAttributeEnabled

Mesh:isAttributeEnabled Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets whether a specific vertex attribute in the Mesh is enabled. Vertex data from disabled attributes is not used when drawing the Mesh. Function Synopsis enabled = Mesh:isAttributeEnabled( name ) Arguments string name The name of the vertex attribute to enable or disable. Returns boolean enabled Whether the vertex attribute is used when drawing this Mesh. Notes If a Mesh wasn't cr

Contact:isEnabled

Contact:isEnabled Available since LÖVE 0.8.0 This function is not supported in earlier versions. Returns whether the contact is enabled. The collision will be ignored if a contact gets disabled in the post solve callback. Function Synopsis enabled = Contact:isEnabled( ) Arguments None. Returns boolean enabled True if enabled, false otherwise. See Also Contact Contact:setEnabled

Fixture:setFriction

Fixture:setFriction Available since LÖVE 0.8.0 This method is not supported in earlier versions. Sets the friction of the fixture. Friction determines how shapes react when they "slide" along other shapes. Low friction indicates a slippery surface, like ice, while high friction indicates a rough surface, like concrete. Range: 0.0 - 1.0. Function Synopsis Fixture:setFriction( friction ) Arguments number friction The fixture friction. Returns Nothing. See Also Fixture Fixture:getFric