BitmapData#blendSourceOver()

blendSourceOver() → {Phaser.BitmapData} Sets the blend mode to 'source-over' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2052)

BitmapData#blendSourceOut()

blendSourceOut() → {Phaser.BitmapData} Sets the blend mode to 'source-out' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2078)

BitmapData#blendSourceIn()

blendSourceIn() → {Phaser.BitmapData} Sets the blend mode to 'source-in' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2065)

BitmapData#blendSourceAtop()

blendSourceAtop() → {Phaser.BitmapData} Sets the blend mode to 'source-atop' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2091)

BitmapData#blendSoftLight()

blendSoftLight() → {Phaser.BitmapData} Sets the blend mode to 'soft-light' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2286)

BitmapData#blendScreen()

blendScreen() → {Phaser.BitmapData} Sets the blend mode to 'screen' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2195)

BitmapData#blendSaturation()

blendSaturation() → {Phaser.BitmapData} Sets the blend mode to 'saturation' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2338)

BitmapData#blendReset()

blendReset() → {Phaser.BitmapData} Resets the blend mode (effectively sets it to 'source-over') Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2039)

BitmapData#blendOverlay()

blendOverlay() → {Phaser.BitmapData} Sets the blend mode to 'overlay' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2208)

BitmapData#blendMultiply()

blendMultiply() → {Phaser.BitmapData} Sets the blend mode to 'multiply' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2182)