blendLuminosity() → {Phaser.BitmapData} Sets the blend mode to 'luminosity' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2364)
blendLighten() → {Phaser.BitmapData} Sets the blend mode to 'lighten' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2234)
blendHue() → {Phaser.BitmapData} Sets the blend mode to 'hue' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2325)
blendHardLight() → {Phaser.BitmapData} Sets the blend mode to 'hard-light' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2273)
blendExclusion() → {Phaser.BitmapData} Sets the blend mode to 'exclusion' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2312)
blendDifference() → {Phaser.BitmapData} Sets the blend mode to 'difference' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2299)
blendDestinationOver() → {Phaser.BitmapData} Sets the blend mode to 'destination-over' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2104)
blendDestinationOut() → {Phaser.BitmapData} Sets the blend mode to 'destination-out' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2130)
blendDestinationIn() → {Phaser.BitmapData} Sets the blend mode to 'destination-in' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2117)
blendDestinationAtop() → {Phaser.BitmapData} Sets the blend mode to 'destination-atop' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2143)
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