BitmapData#blendLuminosity()

blendLuminosity() → {Phaser.BitmapData} Sets the blend mode to 'luminosity' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2364)

BitmapData#blendLighten()

blendLighten() → {Phaser.BitmapData} Sets the blend mode to 'lighten' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2234)

BitmapData#blendHue()

blendHue() → {Phaser.BitmapData} Sets the blend mode to 'hue' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2325)

BitmapData#blendHardLight()

blendHardLight() → {Phaser.BitmapData} Sets the blend mode to 'hard-light' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2273)

BitmapData#blendExclusion()

blendExclusion() → {Phaser.BitmapData} Sets the blend mode to 'exclusion' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2312)

BitmapData#blendDifference()

blendDifference() → {Phaser.BitmapData} Sets the blend mode to 'difference' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2299)

BitmapData#blendDestinationOver()

blendDestinationOver() → {Phaser.BitmapData} Sets the blend mode to 'destination-over' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2104)

BitmapData#blendDestinationOut()

blendDestinationOut() → {Phaser.BitmapData} Sets the blend mode to 'destination-out' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2130)

BitmapData#blendDestinationIn()

blendDestinationIn() → {Phaser.BitmapData} Sets the blend mode to 'destination-in' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2117)

BitmapData#blendDestinationAtop()

blendDestinationAtop() → {Phaser.BitmapData} Sets the blend mode to 'destination-atop' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2143)