addToWorld(x, y, anchorX, anchorY, scaleX, scaleY) → {Phaser.Image}
Creates a new Phaser.Image object, assigns this BitmapData to be its texture, adds it to the world then returns it.
Parameters
Name Type Argument Default Description x number <optional> 0 The x coordinate to place the Image at. y number <optional> 0 The y coordinate to place the Image at. anchorX number <optional> 0 Set the x anchor point of the Image. A value between 0 and 1, where 0 is the