volume : number Gets or sets the volume of this sound, a value between 0 and 1. The value given is clamped to the range 0 to 1. Source code: sound/Sound.js (Line 1155)
[static] BITMAPDATA : number Source code: loader/Cache.js (Line 172)
name : string Name of the sound. Source code: sound/Sound.js (Line 32)
removeAllListeners(eventName) Remove all listeners or only the listeners for the specified event. Parameters Name Type Description eventName String The event you want to remove all listeners for. Source code: plugins/path/EventTarget.js (Line 173)
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered. Source code: core/Group.js (Line 2996)
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2). Source code: gameobjects/components/Bounds.js (Line 80)
blendHue() → {Phaser.BitmapData} Sets the blend mode to 'hue' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2325)
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns boolean - True if the Sprite was rendered, otherwise false. Inherited From Phaser.Sprite#preUpdate Source code: gameobjects/Sprite.js (Line 107)
game : Phaser.Game A reference to the currently running Game. Inherited From Phaser.Component.Core#game Source code: gameobjects/components/Core.js (Line 142)
tileWidth : number The base width of the tiles in the map (in pixels). Source code: tilemap/Tilemap.js (Line 60)
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