Sound#volume

volume : number Gets or sets the volume of this sound, a value between 0 and 1. The value given is clamped to the range 0 to 1. Source code: sound/Sound.js (Line 1155)

Cache.BITMAPDATA

[static] BITMAPDATA : number Source code: loader/Cache.js (Line 172)

Sound#name

name : string Name of the sound. Source code: sound/Sound.js (Line 32)

global#removeAllListeners()

removeAllListeners(eventName) Remove all listeners or only the listeners for the specified event. Parameters Name Type Description eventName String The event you want to remove all listeners for. Source code: plugins/path/EventTarget.js (Line 173)

Group#visible

visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered. Source code: core/Group.js (Line 2996)

Component.Bounds#centerY

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2). Source code: gameobjects/components/Bounds.js (Line 80)

BitmapData#blendHue()

blendHue() → {Phaser.BitmapData} Sets the blend mode to 'hue' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2325)

Bullet#preUpdate()

preUpdate() → {boolean} Automatically called by World.preUpdate. Returns boolean - True if the Sprite was rendered, otherwise false. Inherited From Phaser.Sprite#preUpdate Source code: gameobjects/Sprite.js (Line 107)

Bullet#game

game : Phaser.Game A reference to the currently running Game. Inherited From Phaser.Component.Core#game Source code: gameobjects/components/Core.js (Line 142)

Tilemap#tileWidth

tileWidth : number The base width of the tiles in the map (in pixels). Source code: tilemap/Tilemap.js (Line 60)