Bullet#physicsType

[readonly] physicsType : number The const physics body type of this object. Inherited From Phaser.Sprite#physicsType Source code: gameobjects/Sprite.js (Line 61)

RequestAnimationFrame#updateRAF()

updateRAF() The update method for the requestAnimationFrame Source code: utils/RequestAnimationFrame.js (Line 103)

Video#progress

[readonly] progress : number The progress of this video. This is a value between 0 and 1, where 0 is the start and 1 is the end of the video. Source code: gameobjects/Video.js (Line 1202)

Physics#setBoundsToWorld()

setBoundsToWorld(left, right, top, bottom, setCollisionGroup) Sets the bounds of the Physics world to match the Game.World dimensions.You can optionally set which 'walls' to create: left, right, top or bottom. Parameters Name Type Argument Default Description left boolean <optional> true If true will create the left bounds wall. right boolean <optional> true If true will create the right bounds wall. top boolean <optional> true If true will create the top bou

Button#type

[readonly] type : number The Phaser Object Type. Source code: gameobjects/Button.js (Line 50)

StateManager#onRenderCallback

onRenderCallback : Function This is called post-render. It doesn't happen during preload (see onLoadRenderCallback). Source code: core/StateManager.js (Line 112)

AudioSprite#key

key : string Asset key for the Audio Sprite. Source code: sound/AudioSprite.js (Line 29)

Physics.Ninja.AABB#width

[readonly] width : number The width. Source code: physics/ninja/AABB.js (Line 58)

Tween#manager

manager : Phaser.TweenManager Reference to the TweenManager responsible for updating this Tween. Source code: tween/Tween.js (Line 35)

Sound#position

position : number The position of the current sound marker. Source code: sound/Sound.js (Line 88)