AudioSprite#key

key : string Asset key for the Audio Sprite. Source code: sound/AudioSprite.js (Line 29)

Physics.Ninja.AABB#width

[readonly] width : number The width. Source code: physics/ninja/AABB.js (Line 58)

Tween#manager

manager : Phaser.TweenManager Reference to the TweenManager responsible for updating this Tween. Source code: tween/Tween.js (Line 35)

Sound#position

position : number The position of the current sound marker. Source code: sound/Sound.js (Line 88)

FlexLayer#getFirstExists()

getFirstExists(exists, createIfNull, x, y, key, frame) → {DisplayObject} Get the first display object that exists, or doesn't exist. You can use the optional argument createIfNull to create a new Game Object if none matching your exists argument were found in this Group. It works by calling Group.create passing it the parameters given to this method, and returning the new child. If a child was found , createIfNull is false and you provided the additional arguments then the childwill be reset

FlexGrid#debug()

debug() Call in the render function to output the bounds rects. Source code: core/FlexGrid.js (Line 299)

Physics.Arcade.Body#angle

[readonly] angle : number The angle of the Body's velocity in radians. Source code: physics/arcade/Body.js (Line 288)

BitmapData#copy()

copy(source, x, y, width, height, tx, ty, newWidth, newHeight, rotate, anchorX, anchorY, scaleX, scaleY, alpha, blendMode, roundPx) → {Phaser.BitmapData} Copies a rectangular area from the source object to this BitmapData. If you give null as the source it will copy from itself. You can optionally resize, translate, rotate, scale, alpha or blend as it's drawn. All rotation, scaling and drawing takes place around the regions center point by default, but can be changed with the anchor parameter

Physics.Arcade.Body#newVelocity

[readonly] newVelocity : Phaser.Point The new velocity. Calculated during the Body.preUpdate and applied to its position. Source code: physics/arcade/Body.js (Line 150)

Particles.Arcade.Emitter#addChild()

addChild(child) → {DisplayObject} Adds a child to the container. Parameters Name Type Description child DisplayObject The DisplayObject to add to the container Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChild Source code: pixi/display/DisplayObjectContainer.js (Line 42)