Input.MAX_POINTERS

[static] MAX_POINTERS : integer The maximum number of pointers that can be added. This excludes the mouse pointer. Source code: input/Input.js (Line 377)

Rope#resetFrame()

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering. Inherited From Phaser.Component.LoadTexture#resetFrame Source code: gameobjects/components/LoadTexture.js (Line 232)

Plugin#hasPreUpdate

hasPreUpdate : boolean A flag to indicate if this plugin has a preUpdate method. Source code: core/Plugin.js (Line 45)

Component.Delta#deltaZ

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now and in the previous frame. The delta value. Source code: gameobjects/components/Delta.js (Line 58)

Tilemap#orientation

orientation : string The orientation of the map data (as specified in Tiled), usually 'orthogonal'. Source code: tilemap/Tilemap.js (Line 70)

Tileset#image

[readonly] image : Object The cached image that contains the individual tiles. Use setImage to set. Source code: tilemap/Tileset.js (Line 85)

Tilemap#tileHeight

tileHeight : number The base height of the tiles in the map (in pixels). Source code: tilemap/Tilemap.js (Line 65)

Tilemap#random()

random(x, y, width, height, layer) Randomises a set of tiles in a given area. Parameters Name Type Argument Description x number X position of the top left of the area to operate one, given in tiles, not pixels. y number Y position of the top left of the area to operate one, given in tiles, not pixels. width number The width in tiles of the area to operate on. height number The height in tiles of the area to operate on. layer number | string | Phaser.TilemapLayer <optio

ArraySet#position

position : integer Current cursor position as established by first and next. Source code: utils/ArraySet.js (Line 26)

Animation#reversed

reversed : boolean Gets and sets the isReversed state of this Animation. Source code: animation/Animation.js (Line 706)