Physics.Arcade.Body#isCircle

[readonly] isCircle : boolean If true this Body is using circular collision detection. If false it is using rectangular.Use Body.setCircle to control the collision shape this Body uses. Source code: physics/arcade/Body.js (Line 45)

FrameData#getFrameRange()

getFrameRange(start, end, output) → {Array} Returns a range of frames based on the given start and end frame indexes and returns them in an Array. Parameters Name Type Argument Description start number The starting frame index. end number The ending frame index. output Array <optional> If given the results will be appended to the end of this array otherwise a new array will be created. Returns Array - An array of Frames between the start and end index values, or an emp

Device#linux

linux : boolean Is running on linux? Source code: utils/Device.js (Line 130)

MSPointer#stop()

stop() Stop the event listeners. Source code: input/MSPointer.js (Line 420)

Touch#start()

start() Starts the event listeners running. Source code: input/Touch.js (Line 132)

BitmapText#offsetX

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate.This is the same as width * anchor.x.It will only be > 0 if anchor.x is not equal to zero. Inherited From Phaser.Component.Bounds#offsetX Source code: gameobjects/components/Bounds.js (Line 24)

TweenData#dt

dt : number Current time value. Source code: tween/TweenData.js (Line 118)

Group#left

left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Source code: core/Group.js (Line 2761)

BitmapText#x

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#x Source code: gameobjects/components/PhysicsBody.js (Line 98)

Image#offsetX

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate.This is the same as width * anchor.x.It will only be > 0 if anchor.x is not equal to zero. Inherited From Phaser.Component.Bounds#offsetX Source code: gameobjects/components/Bounds.js (Line 24)