Pointer#positionDown

positionDown : Phaser.Point A Phaser.Point object containing the x/y values of the pointer when it was last in a down state on the display. Source code: input/Pointer.js (Line 332)

Physics.CHIPMUNK

[static] CHIPMUNK : number Source code: physics/Physics.js (Line 97)

Device#vp9Video

vp9Video : boolean Can this device play vp9 video files? Source code: utils/Device.js (Line 448)

Keyboard#lastChar

[readonly] lastChar : string Returns the string value of the most recently pressed key. Source code: input/Keyboard.js (Line 553)

TweenData.PENDING

[static] PENDING : number Source code: tween/TweenData.js (Line 161)

BitmapText#physicsType

[readonly] physicsType : number The const physics body type of this object. Source code: gameobjects/BitmapText.js (Line 75)

Device#audioData

audioData : boolean Are Audio tags available? Source code: utils/Device.js (Line 367)

Physics.Arcade.Body#maxVelocity

maxVelocity : Phaser.Point The maximum velocity in pixels per second sq. that the Body can reach. Source code: physics/arcade/Body.js (Line 247)

AnimationManager#getAnimation()

getAnimation(name) → {Phaser.Animation} Returns an animation that was previously added by name. Parameters Name Type Description name string The name of the animation to be returned, e.g. "fire". Returns Phaser.Animation - The Animation instance, if found, otherwise null. Source code: animation/AnimationManager.js (Line 371)

Physics.Ninja.Circle#collideWorldBounds()

collideWorldBounds() Collides this Circle against the world bounds. Source code: physics/ninja/Circle.js (Line 207)