BitmapText#offsetX

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate.This is the same as width * anchor.x.It will only be > 0 if anchor.x is not equal to zero. Inherited From Phaser.Component.Bounds#offsetX Source code: gameobjects/components/Bounds.js (Line 24)

Touch#start()

start() Starts the event listeners running. Source code: input/Touch.js (Line 132)

MSPointer#stop()

stop() Stop the event listeners. Source code: input/MSPointer.js (Line 420)

Group#left

left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Source code: core/Group.js (Line 2761)

BitmapText#x

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#x Source code: gameobjects/components/PhysicsBody.js (Line 98)

Image#offsetX

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate.This is the same as width * anchor.x.It will only be > 0 if anchor.x is not equal to zero. Inherited From Phaser.Component.Bounds#offsetX Source code: gameobjects/components/Bounds.js (Line 24)

Pointer#positionDown

positionDown : Phaser.Point A Phaser.Point object containing the x/y values of the pointer when it was last in a down state on the display. Source code: input/Pointer.js (Line 332)

Physics.CHIPMUNK

[static] CHIPMUNK : number Source code: physics/Physics.js (Line 97)

Device#vp9Video

vp9Video : boolean Can this device play vp9 video files? Source code: utils/Device.js (Line 448)

Keyboard#lastChar

[readonly] lastChar : string Returns the string value of the most recently pressed key. Source code: input/Keyboard.js (Line 553)