atlasJSONHash(key, textureURL, atlasURL, atlasData) → {Phaser.Loader}
Adds a Texture Atlas file to the current load queue. Unlike Loader.atlas this call expects the atlas data to be in a JSON Hash format. To create the Texture Atlas you can use tools such as: Texture PackerShoebox If using Texture Packer we recommend you enable "Trim sprite names".If your atlas software has an option to "rotate" the resulting frames, you must disable it. You can choose to either load the data externally, by p