TilemapLayer#width

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set Inherited From PIXI.Sprite#width Source code: pixi/display/Sprite.js (Line 125)

Creature#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

WebGLFilterManager#offsetY

offsetY : number Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 23)

Weapon#forEach()

forEach(callback, callbackContext, args) → {Phaser.Weapon} Call a function on each in-flight bullet in this Weapon. See forEachExists for more details. Parameters Name Type Argument Default Description callback function The function that will be called for each applicable child. The child will be passed as the first argument. callbackContext object The context in which the function should be called (usually 'this'). args any <optional> <repeatable> (none) Additio

Easing.Exponential#Exponential

new Exponential() Exponential easing. Source code: tween/Easing.js (Line 293)

AnimationManager#game

game : Phaser.Game A reference to the currently running Game. Source code: animation/AnimationManager.js (Line 25)

TilemapLayer#destroy()

destroy() Destroys this TilemapLayer. Source code: tilemap/TilemapLayer.js (Line 351)

Sound#pausedPosition

pausedPosition : number The position the sound had reached when it was paused. Source code: sound/Sound.js (Line 104)

Group#reverse()

reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups. Source code: core/Group.js (Line 1015)

Easing.Cubic#Cubic

new Cubic() Cubic easing. Source code: tween/Easing.js (Line 92)