TilemapLayer#crop()

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting a crop rectangle modifies the core texture frame. The Game Object width and height properties will be adjusted accordingly. Cropping takes place from the top-left and can be modified in real-time either by providing an updated rectangle object to this method,or by modifying cropRect property directly and then calling updateCrop. The rectangle object given to this method can be either a Phaser.R

Graphics#isMask

isMask : boolean Whether this shape is being used as a mask. Source code: pixi/primitives/Graphics.js (Line 88)

Physics.Ninja.Circle#projCircle_Concave()

projCircle_Concave(x, y, oH, oV, obj, t) → {number} Resolves Concave tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/C

QuadTree#level

level : number The current level. Source code: math/QuadTree.js (Line 40)

Sound#mute

mute : boolean Gets or sets the muted state of this sound. Source code: sound/Sound.js (Line 1100)

Animation#currentFrame

currentFrame : Phaser.Frame The currently displayed frame of the Animation. Source code: animation/Animation.js (Line 125)

Tilemap#getTileWorldXY()

getTileWorldXY(x, y, tileWidth, tileHeight, layer, nonNull) → {Phaser.Tile} Gets a tile from the Tilemap layer. The coordinates are given in pixel values. Parameters Name Type Argument Default Description x number X position to get the tile from (given in pixels) y number Y position to get the tile from (given in pixels) tileWidth number <optional> The width of the tiles. If not given the map default is used. tileHeight number <optional> The height of the ti

Text#removeChild()

removeChild(child) → {DisplayObject} Removes a child from the container. Parameters Name Type Description child DisplayObject The DisplayObject to remove Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChild Source code: pixi/display/DisplayObjectContainer.js (Line 171)

Text#tint

tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect. Inherited From PIXI.Sprite#tint Default Value 0xFFFFFF Source code: pixi/display/Sprite.js (Line 54)

Text#debug

debug : boolean A debug flag designed for use with Game.enableStep. Inherited From Phaser.Component.Core#debug Source code: gameobjects/components/Core.js (Line 218)