Tilemap#destroy()

destroy() Removes all layer data from this tile map and nulls the game reference.Note: You are responsible for destroying any TilemapLayer objects you generated yourself, as Tilemap doesn't keep a reference to them. Source code: tilemap/Tilemap.js (Line 1929)

Camera.SHAKE_HORIZONTAL

[static] SHAKE_HORIZONTAL : number Source code: core/Camera.js (Line 219)

TilemapLayer#centerY

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2). Inherited From Phaser.Component.Bounds#centerY Source code: gameobjects/components/Bounds.js (Line 80)

Tilemap#game

game : Phaser.Game A reference to the currently running Game. Source code: tilemap/Tilemap.js (Line 33)

global#PENDING_ATLAS

<constant> PENDING_ATLAS : integer Game Object type. Source code: Phaser.js (Line 297)

RenderTexture#clear()

clear() Clears the RenderTexture. Inherited From PIXI.RenderTexture#clear Source code: pixi/textures/RenderTexture.js (Line 175)

Sound#usingWebAudio

[readonly] usingWebAudio : boolean true if this sound is being played with Web Audio. Source code: sound/Sound.js (Line 150)

Frame#spriteSourceSizeW

spriteSourceSizeW : number Width of the trimmed sprite. Source code: animation/Frame.js (Line 110)

Video#height

height : number The height of the video in pixels. Source code: gameobjects/Video.js (Line 64)

RetroFont#characterSpacingY

characterSpacingY : number If the characters in the font set have vertical spacing between them set the required amount here. Source code: gameobjects/RetroFont.js (Line 55)