[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate.This is the same as height * anchor.y.It will only be > 0 if anchor.y is not equal to zero. Inherited From Phaser.Component.Bounds#offsetY Source code: gameobjects/components/Bounds.js (Line 42)
onDestroy : Phaser.Signal This signal is dispatched when the group is destroyed. Source code: core/Group.js (Line 249)
[static] ALIGN_LEFT : string Align each line of multi-line text to the left. Source code: gameobjects/RetroFont.js (Line 182)
tileScaleOffset :Point A point that represents the scale of the texture object Source code: pixi/extras/TilingSprite.js (Line 43)
paused : boolean Gets and sets the paused state of this Animation. Source code: animation/Animation.js (Line 672)
resumeAll() Resumes all currently paused tweens. Source code: tween/TweenManager.js (Line 344)
new CanvasMaskManager() A set of functions used to handle masking. Source code: pixi/renderers/canvas/utils/CanvasMaskManager.js (Line 5)
mute : boolean Gets or sets the muted state of the SoundManager. This effects all sounds in the game. Source code: sound/SoundManager.js (Line 765)
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant as a game level property. Inherited From Phaser.Component.Core#name Source code: gameobjects/components/Core.js (Line 150)
[readonly] onUpSoundMarker : string The Sound Marker used in conjunction with the onUpSound. Source code: gameobjects/Button.js (Line 140)
Page 196 of 535