Particle#y

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#y Source code: gameobjects/components/PhysicsBody.js (Line 124)

Particles.Arcade.Emitter#countLiving()

countLiving() → {integer} Get the number of living children in this group. Returns integer - The number of children flagged as alive. Inherited From Phaser.Group#countLiving Source code: core/Group.js (Line 2326)

Cache#removeShader()

removeShader(key) Removes a shader from the cache. Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewherethen it will persist in memory. Parameters Name Type Description key string Key of the asset you want to remove. Source code: loader/Cache.js (Line 1837)

Physics.P2.BodyDebug#canvas

canvas : Phaser.Graphics The canvas to render the debug info to. Source code: physics/p2/BodyDebug.js (Line 55)

Particle#angle

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range.For example, the statement player.angle = 450 is the same as player.angle = 90. If you wish to work in radians instead of degrees you can use the property rotation instead.Working

DeviceButton#timeDown

timeDown : number The timestamp when the button was last pressed down. Source code: input/DeviceButton.js (Line 65)

Mouse#game

game : Phaser.Game A reference to the currently running game. Source code: input/Mouse.js (Line 26)

Physics.P2.BodyDebug#onDestroy

onDestroy : Phaser.Signal This signal is dispatched when the group is destroyed. Inherited From Phaser.Group#onDestroy Source code: core/Group.js (Line 249)

Event#timeStamp

[readonly] timeStamp : number The timestamp when the event occurred. Source code: plugins/path/EventTarget.js (Line 265)

Physics.P2.Body#debug

debug : boolean Enable or disable debug drawing of this body Source code: physics/p2/Body.js (Line 1920)