Cache#removeShader()

removeShader(key) Removes a shader from the cache. Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewherethen it will persist in memory. Parameters Name Type Description key string Key of the asset you want to remove. Source code: loader/Cache.js (Line 1837)

Physics.P2.BodyDebug#canvas

canvas : Phaser.Graphics The canvas to render the debug info to. Source code: physics/p2/BodyDebug.js (Line 55)

Particle#angle

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range.For example, the statement player.angle = 450 is the same as player.angle = 90. If you wish to work in radians instead of degrees you can use the property rotation instead.Working

DeviceButton#timeDown

timeDown : number The timestamp when the button was last pressed down. Source code: input/DeviceButton.js (Line 65)

Mouse#game

game : Phaser.Game A reference to the currently running game. Source code: input/Mouse.js (Line 26)

Physics.P2.BodyDebug#onDestroy

onDestroy : Phaser.Signal This signal is dispatched when the group is destroyed. Inherited From Phaser.Group#onDestroy Source code: core/Group.js (Line 249)

Event#timeStamp

[readonly] timeStamp : number The timestamp when the event occurred. Source code: plugins/path/EventTarget.js (Line 265)

Physics.P2.Body#debug

debug : boolean Enable or disable debug drawing of this body Source code: physics/p2/Body.js (Line 1920)

Game#fpsProblemNotifier

fpsProblemNotifier : Phaser.Signal If the game is struggling to maintain the desired FPS, this signal will be dispatched.The desired/chosen FPS should probably be closer to the Phaser.Time#suggestedFps value. Source code: core/Game.js (Line 375)

Physics.P2.BodyDebug#checkProperty()

checkProperty(child, key, value, force) → {boolean} Checks a property for the given value on the child. Parameters Name Type Argument Default Description child any The child to check the property value on. key array An array of strings that make up the property that will be set. value any The value that will be checked. force boolean <optional> false If force is true then the property will be checked on the child regardless if it already exists or not. If true an