Cache.BINARY

[static] BINARY : number Source code: loader/Cache.js (Line 166)

Text#fill

fill : Object A canvas fillstyle that will be used on the text eg 'red', '#00FF00'. Source code: gameobjects/Text.js (Line 1848)

World#randomY

[readonly] randomY : number Gets a random integer which is lesser than or equal to the current height of the game world. Source code: core/World.js (Line 341)

Particle#offsetY

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate.This is the same as height * anchor.y.It will only be > 0 if anchor.y is not equal to zero. Inherited From Phaser.Component.Bounds#offsetY Source code: gameobjects/components/Bounds.js (Line 42)

Group#onDestroy

onDestroy : Phaser.Signal This signal is dispatched when the group is destroyed. Source code: core/Group.js (Line 249)

RetroFont.ALIGN_LEFT

[static] ALIGN_LEFT : string Align each line of multi-line text to the left. Source code: gameobjects/RetroFont.js (Line 182)

TilingSprite#tileScaleOffset

tileScaleOffset :Point A point that represents the scale of the texture object Source code: pixi/extras/TilingSprite.js (Line 43)

Animation#paused

paused : boolean Gets and sets the paused state of this Animation. Source code: animation/Animation.js (Line 672)

TweenManager#resumeAll()

resumeAll() Resumes all currently paused tweens. Source code: tween/TweenManager.js (Line 344)

CanvasMaskManager#CanvasMaskManager

new CanvasMaskManager() A set of functions used to handle masking. Source code: pixi/renderers/canvas/utils/CanvasMaskManager.js (Line 5)