global#PENDING_ATLAS

<constant> PENDING_ATLAS : integer Game Object type. Source code: Phaser.js (Line 297)

RenderTexture#clear()

clear() Clears the RenderTexture. Inherited From PIXI.RenderTexture#clear Source code: pixi/textures/RenderTexture.js (Line 175)

Sound#usingWebAudio

[readonly] usingWebAudio : boolean true if this sound is being played with Web Audio. Source code: sound/Sound.js (Line 150)

Frame#spriteSourceSizeW

spriteSourceSizeW : number Width of the trimmed sprite. Source code: animation/Frame.js (Line 110)

Video#height

height : number The height of the video in pixels. Source code: gameobjects/Video.js (Line 64)

RetroFont#characterSpacingY

characterSpacingY : number If the characters in the font set have vertical spacing between them set the required amount here. Source code: gameobjects/RetroFont.js (Line 55)

RetroFont#offsetY

[readonly] offsetY : number If the font set doesn't start at the top left of the given image, specify the Y coordinate offset here. Source code: gameobjects/RetroFont.js (Line 72)

Device#typedArray

typedArray : boolean Does the browser support TypedArrays? Source code: utils/Device.js (Line 210)

Rope#getChildAt()

getChildAt(index) → {DisplayObject} Returns the child at the specified index Parameters Name Type Description index Number The index to get the child from Returns DisplayObject - The child at the given index, if any. Inherited From PIXI.DisplayObjectContainer#getChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 153)

Stage#height

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#height Source code: pixi/display/DisplayObjectContainer.js (Line 600)