RequestAnimationFrame#isSetTimeOut()

isSetTimeOut() → {boolean} Is the browser using setTimeout? Returns boolean - Source code: utils/RequestAnimationFrame.js (Line 153)

RenderTexture#width

width : number The with of the render texture Inherited From PIXI.RenderTexture#width Source code: pixi/textures/RenderTexture.js (Line 37)

Weapon#fireAtXY()

fireAtXY(x, y) → {Phaser.Bullet} Fires a bullet at the given coordinates. The bullet will be launched from the Weapon.fireFrom position,or from a Tracked Sprite or Pointer, if you have one set. Parameters Name Type Argument Description x number <optional> The x coordinate, in world space, to fire the bullet towards. y number <optional> The y coordinate, in world space, to fire the bullet towards. Returns Phaser.Bullet - The fired bullet if successful, null otherwise.

RenderTexture#width

width : number The with of the render texture Source code: pixi/textures/RenderTexture.js (Line 37)

Color.valueToColor()

<static> valueToColor(value, out) → {object} Converts a value - a "hex" string, a "CSS 'web' string", or a number - into red, green, blue, and alpha components. The value can be a string (see hexToColor and webToColor for the supported formats) or a packed integer (see getRGB). An alpha channel is not supported when specifying a hex string. Parameters Name Type Argument Description value string | number The color expressed as a recognized string format or a packed integer. out ob

Video#duration

[readonly] duration : number The duration of the video in seconds. Source code: gameobjects/Video.js (Line 1187)

global#ANGLE_NORTH_WEST

<constant> ANGLE_NORTH_WEST : integer The Angle (in degrees) a Game Object needs to be set to in order to face north west. Source code: Phaser.js (Line 367)

Physics.P2JS

[static] P2JS : number Source code: physics/Physics.js (Line 79)

AnimationManager#game

game : Phaser.Game A reference to the currently running Game. Source code: animation/AnimationManager.js (Line 25)

Easing.Exponential#Exponential

new Exponential() Exponential easing. Source code: tween/Easing.js (Line 293)