Touch#touchLeaveCallback

touchLeaveCallback : Function A callback that can be fired on a touchLeave event. Source code: input/Touch.js (Line 67)

Plugin#update()

update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render.It is only called if active is set to true. Source code: core/Plugin.js (Line 83)

Button#onUpSoundMarker

[readonly] onUpSoundMarker : string The Sound Marker used in conjunction with the onUpSound. Source code: gameobjects/Button.js (Line 140)

BitmapText#name

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant as a game level property. Inherited From Phaser.Component.Core#name Source code: gameobjects/components/Core.js (Line 150)

SoundManager#mute

mute : boolean Gets or sets the muted state of the SoundManager. This effects all sounds in the game. Source code: sound/SoundManager.js (Line 765)

PluginManager#postRender()

postRender() Post-render is called after the Game Renderer and State.render have run.It only calls plugins who have visible=true. Source code: core/PluginManager.js (Line 259)

Physics.P2.Body#kinematic

kinematic : boolean Returns true if the Body is kinematic. Setting Body.kinematic to 'false' will make it static. Source code: physics/p2/Body.js (Line 1574)

Game#scale

scale : Phaser.ScaleManager The game scale manager. Source code: core/Game.js (Line 191)

WebGLRenderer#transparent

transparent : boolean Whether the render view is transparent Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 45)

Matrix#b

b : number Default Value 0 Source code: geom/Matrix.js (Line 45)