Cache.BINARY

[static] BINARY : number Source code: loader/Cache.js (Line 166)

Text#debug

debug : boolean A debug flag designed for use with Game.enableStep. Inherited From Phaser.Component.Core#debug Source code: gameobjects/components/Core.js (Line 218)

TweenManager#resumeAll()

resumeAll() Resumes all currently paused tweens. Source code: tween/TweenManager.js (Line 344)

CanvasMaskManager#CanvasMaskManager

new CanvasMaskManager() A set of functions used to handle masking. Source code: pixi/renderers/canvas/utils/CanvasMaskManager.js (Line 5)

Loader#video()

video(key, urls, loadEvent, asBlob) → {Phaser.Loader} Adds a video file to the current load queue. The file is not loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts. The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load. Retrieve the file via Cache.getVideo(key). The URL can be relative or absolute. If the URL is relative the Loader.baseURL and Loader.path values will be prepend

Physics.P2.CollisionGroup#mask

mask : number The CollisionGroup bitmask. Source code: physics/p2/CollisionGroup.js (Line 19)

Touch#touchLeaveCallback

touchLeaveCallback : Function A callback that can be fired on a touchLeave event. Source code: input/Touch.js (Line 67)

Plugin#update()

update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render.It is only called if active is set to true. Source code: core/Plugin.js (Line 83)

Button#onUpSoundMarker

[readonly] onUpSoundMarker : string The Sound Marker used in conjunction with the onUpSound. Source code: gameobjects/Button.js (Line 140)

BitmapText#name

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant as a game level property. Inherited From Phaser.Component.Core#name Source code: gameobjects/components/Core.js (Line 150)