FlexLayer#setChildIndex()

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters Name Type Description child DisplayObject The child DisplayObject instance for which you want to change the index number index Number The resulting index number for the child display object Inherited From PIXI.DisplayObjectContainer#setChildIndex Source code: pixi/display/DisplayObjectContainer.js (Line 132)

Easing.Cubic#Cubic

new Cubic() Cubic easing. Source code: tween/Easing.js (Line 92)

Sound#pausedPosition

pausedPosition : number The position the sound had reached when it was paused. Source code: sound/Sound.js (Line 104)

Group#reverse()

reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups. Source code: core/Group.js (Line 1015)

TilemapLayer#destroy()

destroy() Destroys this TilemapLayer. Source code: tilemap/TilemapLayer.js (Line 351)

TilemapLayer#crop()

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting a crop rectangle modifies the core texture frame. The Game Object width and height properties will be adjusted accordingly. Cropping takes place from the top-left and can be modified in real-time either by providing an updated rectangle object to this method,or by modifying cropRect property directly and then calling updateCrop. The rectangle object given to this method can be either a Phaser.R

Graphics#isMask

isMask : boolean Whether this shape is being used as a mask. Source code: pixi/primitives/Graphics.js (Line 88)

Physics.Ninja.Circle#projCircle_Concave()

projCircle_Concave(x, y, oH, oV, obj, t) → {number} Resolves Concave tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/C

QuadTree#level

level : number The current level. Source code: math/QuadTree.js (Line 40)

Sound#mute

mute : boolean Gets or sets the muted state of this sound. Source code: sound/Sound.js (Line 1100)