ScaleManager#aspectRatio

[readonly] aspectRatio : number The aspect ratio of the scaled Display canvas. Source code: core/ScaleManager.js (Line 349)

Component.FixedToCamera.postUpdate()

<static> postUpdate() The FixedToCamera component postUpdate handler.Called automatically by the Game Object. Source code: gameobjects/components/FixedToCamera.js (Line 21)

Graphics#inWorld

[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at any point with the Game World bounds. Inherited From Phaser.Component.InWorld#inWorld Source code: gameobjects/components/InWorld.js (Line 129)

global#NONE

<constant> NONE : integer Direction constant. Source code: Phaser.js (Line 59)

Physics.Arcade.Body#overlapR

overlapR : number If Body.isCircle is true, and this body collides with another circular body, the amount of overlap is stored here. The amount of overlap during the collision. Source code: physics/arcade/Body.js (Line 349)

RoundedRectangle#x

x : number The x coordinate of the top-left corner of the Rectangle. Source code: geom/RoundedRectangle.js (Line 31)

Circle#top

top : number The sum of the y minus the radius property. Changing the top property of a Circle object has no effect on the x and y properties, but does change the diameter. Gets or sets the top of the circle. Source code: geom/Circle.js (Line 358)

Filter#init()

init() Should be over-ridden. Source code: core/Filter.js (Line 104)

Utils.Debug#columnWidth

columnWidth : number The spacing between columns. Source code: utils/Debug.js (Line 59)

Weapon#bulletFrame

bulletFrame : string | integer The Texture Frame that the Bullets use when rendering.Changing this has no effect on bullets in-flight, only on newly spawned bullets. Type string | integer Source code: plugins/weapon/WeaponPlugin.js (Line 221)