Creature#setAnimation()

setAnimation(key) Sets the Animation this Creature object will play, as defined in the mesh data. Parameters Name Type Description key string The key of the animation to set, as defined in the mesh data. Source code: gameobjects/Creature.js (Line 400)

Device#windowsPhone

windowsPhone : boolean Is running on a Windows Phone? Source code: utils/Device.js (Line 148)

Cache.SHADER

[static] SHADER : number Source code: loader/Cache.js (Line 202)

BitmapText#centerX

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2). Inherited From Phaser.Component.Bounds#centerX Source code: gameobjects/components/Bounds.js (Line 58)

Physics.Arcade#quadTree

quadTree : Phaser.QuadTree The world QuadTree. Source code: physics/arcade/World.js (Line 77)

Mouse#onMouseUpGlobal()

onMouseUpGlobal(event) The internal method that handles the mouse up event from the window. Parameters Name Type Description event MouseEvent The native event from the browser. This gets stored in Mouse.event. Source code: input/Mouse.js (Line 386)

Tile#y

y : number The y map coordinate of this tile. Source code: tilemap/Tile.js (Line 39)

RequestAnimationFrame#forceSetTimeOut

forceSetTimeOut : boolean Tell Phaser to use setTimeOut even if raf is available. Source code: utils/RequestAnimationFrame.js (Line 33)

WebGLRenderer#blendModeManager

blendModeManager : PIXI.WebGLBlendModeManager Manages the blendModes Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 167)

WebGLRenderer#mapBlendModes()

mapBlendModes() Maps Pixi blend modes to WebGL blend modes. Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 430)