global#ROPE

<constant> ROPE : integer Game Object type. Source code: Phaser.js (Line 234)

TilemapLayer#fresh

[readonly] fresh : boolean A Game Object is considered fresh if it has just been created or reset and is yet to receive a renderer transform update.This property is mostly used internally by the physics systems, but is exposed for the use of plugins. Inherited From Phaser.Component.Core#fresh Source code: gameobjects/components/Core.js (Line 248)

Physics.P2.Body#gravity

gravity : Phaser.Point A locally applied gravity force to the Body. Applied directly before the world step. NOTE: Not currently implemented. Source code: physics/p2/Body.js (Line 76)

Tween#resume()

resume() Resumes a paused tween. Source code: tween/Tween.js (Line 675)

Frame#spriteSourceSizeH

spriteSourceSizeH : number Height of the trimmed sprite. Source code: animation/Frame.js (Line 116)

Sprite#loadTexture()

loadTexture(key, frame, stopAnimation) Changes the base texture the Game Object is using. The old texture is removed and the new one is referenced or fetched from the Cache. If your Game Object is using a frame from a texture atlas and you just wish to change to another frame, then see the frame or frameName properties instead. You should only use loadTexture if you want to replace the base texture entirely. Calling this method causes a WebGL texture update, so use sparingly or in low-intensi

Game#antialias

antialias : boolean Anti-alias graphics. By default scaled images are smoothed in Canvas and WebGL, set anti-alias to false to disable this globally. Default Value true Source code: core/Game.js (Line 102)

global#once()

once(eventName, callback) Add an EventListener that's only called once. Parameters Name Type Description eventName String Name of the event. callback function Callback function. Source code: plugins/path/EventTarget.js (Line 124)

Physics.P2.Body#setZeroRotation()

setZeroRotation() If this Body is dynamic then this will zero its angular velocity. Source code: physics/p2/Body.js (Line 589)

TweenManager#removeAll()

removeAll() Remove all tweens running and in the queue. Doesn't call any of the tween onComplete events. Source code: tween/TweenManager.js (Line 125)