y : number The y map coordinate of this tile. Source code: tilemap/Tile.js (Line 39)
forceSetTimeOut : boolean Tell Phaser to use setTimeOut even if raf is available. Source code: utils/RequestAnimationFrame.js (Line 33)
blendModeManager : PIXI.WebGLBlendModeManager Manages the blendModes Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 167)
mapBlendModes() Maps Pixi blend modes to WebGL blend modes. Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 430)
[static] TEXT : number Source code: loader/Cache.js (Line 148)
alpha : number The alpha value of the group container. Inherited From Phaser.Group#alpha Source code: core/Group.js (Line 3003)
update(pointer) Updates the filter. Parameters Name Type Argument Description pointer Phaser.Pointer <optional> A Pointer object to use for the filter. The coordinates are mapped to the mouse uniform. Source code: core/Filter.js (Line 125)
game : Phaser.Game Local reference to game. Source code: physics/p2/GearConstraint.js (Line 26)
offset : Phaser.Point The offset of the Physics Body from the Sprite x/y position. Source code: physics/p2/Body.js (Line 53)
game : Phaser.Game A reference to the currently running Game. Source code: core/Camera.js (Line 25)
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