w10schools
Login Register
  • Home
  • Tutorials
    • HTML, CSS
      • HTML, HTML5
      • CSS, CSS3
    • XML
    • JavaScript, AJAX
    • PHP
    • Ruby on Rails
      • Ruby
      • Rails
    • ASP.NET
      • ASP
      • C# .NET
    • Java
      • JSP
    • Databases
      • MySQL
      • MSSQL Server
      • Oracle
    • Web Server
      • Windows
      • Linux
      • Apache
      • IIS
    • Design
      • Dreamweaver
      • Flash
      • Photoshop
      • Fireworks
      • CorelDRAW
      • Illustrator
  • References
    • HTML
      • Bootstrap
    • CSS
      • CSS Selectors
      • Sass
    • JavaScript
    • Mobile Apps
      • Cordova
    • Ruby on Rails
      • Ruby
      • Rails
    • PHP
      • Function
      • Language
      • CodeIgniter
      • Phalcon
      • PHPUnit
      • Symfony
      • Drupal
      • Yii
      • Laravel
    • Perl
      • Perl
    • Python
      • Python
      • Django
      • NumPy
      • Pandas
      • scikit-image
      • scikit-learn
      • Statsmodels
      • Matplotlib
    • Lua
      • Lua
    • C, C++
      • C
      • C++
    • Server
      • Docker
      • Apache HTTP Server
      • Nginx
    • Database
      • PostgreSQL
    • Big Data
      • TensorFlow
    • Game Development
      • Phaser
      • LÖVE
  • Articles
    • News
    • General
      • Website Promotion
      • Online Advertising
      • Make Money Online
    • Editorials
    • Interviews
    • Web Roundups
  • Resources
    • Design
      • Fonts
      • Graphics
      • Vectors
      • Templates
      • UI (User Interface)
      • Brushes
      • Patterns, Backgrounds
      • Textures
    • Web Development
      • HTML, CSS
      • XML
      • JavaScript, AJAX
      • Ruby on Rails
      • PHP
      • Java
      • .NET
      • Python
      • Perl
      • Flash
    • Mobile Application Development
      • Mobile Development Tools
      • Swift
    • Online Services
      • Online Storage
      • Web Hosting
  • Tools
    • Generators
  • Bulletin
  • Posts
doc_phaser
doc_phaser


Tile#y

y : number The y map coordinate of this tile. Source code: tilemap/Tile.js (Line 39)

RequestAnimationFrame#forceSetTimeOut

forceSetTimeOut : boolean Tell Phaser to use setTimeOut even if raf is available. Source code: utils/RequestAnimationFrame.js (Line 33)

WebGLRenderer#blendModeManager

blendModeManager : PIXI.WebGLBlendModeManager Manages the blendModes Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 167)

WebGLRenderer#mapBlendModes()

mapBlendModes() Maps Pixi blend modes to WebGL blend modes. Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 430)

Cache.TEXT

[static] TEXT : number Source code: loader/Cache.js (Line 148)

FlexLayer#alpha

alpha : number The alpha value of the group container. Inherited From Phaser.Group#alpha Source code: core/Group.js (Line 3003)

Filter#update()

update(pointer) Updates the filter. Parameters Name Type Argument Description pointer Phaser.Pointer <optional> A Pointer object to use for the filter. The coordinates are mapped to the mouse uniform. Source code: core/Filter.js (Line 125)

Physics.P2.GearConstraint#game

game : Phaser.Game Local reference to game. Source code: physics/p2/GearConstraint.js (Line 26)

Physics.P2.Body#offset

offset : Phaser.Point The offset of the Physics Body from the Sprite x/y position. Source code: physics/p2/Body.js (Line 53)

Camera#game

game : Phaser.Game A reference to the currently running Game. Source code: core/Camera.js (Line 25)

Page 204 of 535

|< < Prev 201 202 203 204 205 206 207 Next > >|
  • Facebook
  • Tweet
  • Digg it
  • Stumbleupon
  • Delicious
  • Plus Share

Designed by : w10schools

service@w10schools.com

Our Partners: aeeble – Providing content publishing and search solutions