Text#strokeThickness

strokeThickness : number A number that represents the thickness of the stroke. Default is 0 (no stroke) Source code: gameobjects/Text.js (Line 2014)

Ellipse#x

x : number The X coordinate of the upper-left corner of the framing rectangle of this ellipse. Source code: geom/Ellipse.js (Line 28)

Text#tintedTexture

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this) Inherited From PIXI.Sprite#tintedTexture Default Value null Source code: pixi/display/Sprite.js (Line 73)

Game#particles

particles : Phaser.Particles The Particle Manager. Source code: core/Game.js (Line 261)

Physics.P2.Body#addRectangle()

addRectangle(width, height, offsetX, offsetY, rotation) → {p2.Box} Adds a Rectangle shape to this Body. You can control the offset from the center of the body and the rotation. Parameters Name Type Argument Default Description width number The width of the rectangle in pixels. height number The height of the rectangle in pixels. offsetX number <optional> 0 Local horizontal offset of the shape relative to the body center of mass. offsetY number <optional> 0 L

Group.RETURN_CHILD

[static] RETURN_CHILD : integer A returnType value, as specified in iterate eg. Source code: core/Group.js (Line 318)

Input#pointer4

pointer4 : Phaser.Pointer A Pointer object. Source code: input/Input.js (Line 175)

Physics.P2.Body#y

y : number The y coordinate of this Body. Source code: physics/p2/Body.js (Line 1885)

Text#canvas

canvas :HTMLCanvasElement The canvas element that the text is rendered. Source code: gameobjects/Text.js (Line 86)

Plugin#destroy()

destroy() Clear down this Plugin and null out references Source code: core/Plugin.js (Line 107)