Game#antialias

antialias : boolean Anti-alias graphics. By default scaled images are smoothed in Canvas and WebGL, set anti-alias to false to disable this globally. Default Value true Source code: core/Game.js (Line 102)

Physics.P2.Body#setZeroRotation()

setZeroRotation() If this Body is dynamic then this will zero its angular velocity. Source code: physics/p2/Body.js (Line 589)

TweenManager#removeAll()

removeAll() Remove all tweens running and in the queue. Doesn't call any of the tween onComplete events. Source code: tween/TweenManager.js (Line 125)

Physics.P2.Body#removeNextStep

removeNextStep : boolean To avoid deleting this body during a physics step, and causing all kinds of problems, set removeNextStep to true to have it removed in the next preUpdate. Source code: physics/p2/Body.js (Line 117)

Text#strokeThickness

strokeThickness : number A number that represents the thickness of the stroke. Default is 0 (no stroke) Source code: gameobjects/Text.js (Line 2014)

Ellipse#x

x : number The X coordinate of the upper-left corner of the framing rectangle of this ellipse. Source code: geom/Ellipse.js (Line 28)

Text#tintedTexture

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this) Inherited From PIXI.Sprite#tintedTexture Default Value null Source code: pixi/display/Sprite.js (Line 73)

Game#particles

particles : Phaser.Particles The Particle Manager. Source code: core/Game.js (Line 261)

Group.RETURN_CHILD

[static] RETURN_CHILD : integer A returnType value, as specified in iterate eg. Source code: core/Group.js (Line 318)

Physics.P2.Body#addRectangle()

addRectangle(width, height, offsetX, offsetY, rotation) → {p2.Box} Adds a Rectangle shape to this Body. You can control the offset from the center of the body and the rotation. Parameters Name Type Argument Default Description width number The width of the rectangle in pixels. height number The height of the rectangle in pixels. offsetX number <optional> 0 Local horizontal offset of the shape relative to the body center of mass. offsetY number <optional> 0 L