Video#textureFrame

textureFrame : Phaser.Frame The Frame this video uses for rendering. Source code: gameobjects/Video.js (Line 269)

BitmapText#world

world : Phaser.Point The world coordinates of this Game Object in pixels.Depending on where in the display list this Game Object is placed this value can differ from position,which contains the x/y coordinates relative to the Game Objects parent. Inherited From Phaser.Component.Core#world Source code: gameobjects/components/Core.js (Line 211)

Tile#height

height : number The height of the tile in pixels. Source code: tilemap/Tile.js (Line 69)

Utils.Debug#currentX

currentX : number The current X position the debug information will be rendered at. Source code: utils/Debug.js (Line 75)

Matrix#d

d : number Default Value 1 Source code: geom/Matrix.js (Line 57)

Tile#index

index : number The index of this tile within the map data corresponding to the tileset, or -1 if this represents a blank/null tile. Source code: tilemap/Tile.js (Line 29)

SoundManager#volume

volume : number Gets or sets the global volume of the SoundManager, a value between 0 and 1. The value given is clamped to the range 0 to 1. Source code: sound/SoundManager.js (Line 805)

Rectangle#aabb()

aabb(points, out) → {Phaser.Rectangle} Calculates the Axis Aligned Bounding Box (or aabb) from an array of points. Parameters Name Type Argument Description points Array.<Phaser.Point> The array of one or more points. out Phaser.Rectangle <optional> Optional Rectangle to store the value in, if not supplied a new Rectangle object will be created. Returns Phaser.Rectangle - The new Rectangle object. Source code: geom/Rectangle.js (Line 1016)

Sound#currentTime

currentTime : number The current time the sound is at. Source code: sound/Sound.js (Line 73)

PluginManager#destroy()

destroy() Clear down this PluginManager, calls destroy on every plugin and nulls out references. Source code: core/PluginManager.js (Line 279)