Circle#x

x : number The x coordinate of the center of the circle. Source code: geom/Circle.js (Line 26)

Mouse#wheelDelta

wheelDelta : number The direction of the last mousewheel usage 1 for up -1 for down. Source code: input/Mouse.js (Line 82)

Physics.P2#emitImpactEvent

emitImpactEvent : boolean Set to true if you want to the world to emit the "impact" event. Turning this off could improve performance. Source code: physics/p2/World.js (Line 1994)

StateManager#onResizeCallback

onResizeCallback : Function This is called if ScaleManager.scalemode is RESIZE and a resize event occurs. It's passed the new width and height. Source code: core/StateManager.js (Line 118)

TweenData#interpolate

interpolate : boolean True if the Tween will use interpolation (i.e. is an Array to Array tween) Source code: tween/TweenData.js (Line 90)

Physics#p2

p2 : Phaser.Physics.P2 The P2.JS Physics system. Source code: physics/Physics.js (Line 43)

Group#physicsType

[readonly] physicsType : number The const physics body type of this object. Source code: core/Group.js (Line 86)

TweenData#yoyoDelay

yoyoDelay : number The amount of time in ms between yoyos of this tween. Source code: tween/TweenData.js (Line 101)

Pointer#isDown

isDown : boolean If the Pointer is touching the touchscreen, or any mouse or pen button is held down, isDown is set to true.If you need to check a specific mouse or pen button then use the button properties, i.e. Pointer.rightButton.isDown. Source code: input/Pointer.js (Line 255)

Camera#visible

visible : boolean Whether this camera is visible or not. Default Value true Source code: core/Camera.js (Line 65)