Particle#update()

update() Updates the Particle scale or alpha if autoScale and autoAlpha are set. Source code: gameobjects/Particle.js (Line 64)

BaseTexture#destroy()

destroy() Destroys this base texture Source code: pixi/textures/BaseTexture.js (Line 154)

Rectangle#x

x : number The x coordinate of the top-left corner of the Rectangle. Source code: geom/Rectangle.js (Line 28)

Device#opera

opera : boolean Set to true if running in Opera. Source code: utils/Device.js (Line 335)

Physics.Arcade.Body#deltaAbsX()

deltaAbsX() → {number} Returns the absolute delta x value. Returns number - The absolute delta value. Source code: physics/arcade/Body.js (Line 1245)

ArraySet#next

next :any Returns the the next item (based on the cursor) and advances the cursor. Source code: utils/ArraySet.js (Line 256)

Text#moveUp()

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list.This call has no effect if the Game Object is already at the top of the display list. If this Game Object hasn't been added to a custom Group then this method will move it one object up within the Game World,because the World is the root Group from which all Game Objects descend. Returns PIXI.DisplayObject - This instance. Inherited From Phaser.Component.BringToTop#moveUp Source code: game

Tween#from()

from(properties, duration, ease, autoStart, delay, repeat, yoyo) → {Phaser.Tween} Sets this tween to be a from tween on the properties given. A from tween sets the target to the destination value and tweens to its current value.For example a Sprite with an x coordinate of 100 tweened from x 500 would be set to x 500 and then tweened to x 100 by giving a properties object of { x: 500 }.The ease function allows you define the rate of change. You can pass either a function such as Phaser.Easing.

SinglePad#disconnect()

disconnect() Gamepad disconnect function, should be called by Phaser.Gamepad. Source code: input/SinglePad.js (Line 260)

Image#height

height : number The height of the sprite, setting this will actually modify the scale to achieve the value set Inherited From PIXI.Sprite#height Source code: pixi/display/Sprite.js (Line 144)