BitmapText#world

world : Phaser.Point The world coordinates of this Game Object in pixels.Depending on where in the display list this Game Object is placed this value can differ from position,which contains the x/y coordinates relative to the Game Objects parent. Inherited From Phaser.Component.Core#world Source code: gameobjects/components/Core.js (Line 211)

Tile#height

height : number The height of the tile in pixels. Source code: tilemap/Tile.js (Line 69)

Utils.Debug#currentX

currentX : number The current X position the debug information will be rendered at. Source code: utils/Debug.js (Line 75)

Matrix#d

d : number Default Value 1 Source code: geom/Matrix.js (Line 57)

Tile#index

index : number The index of this tile within the map data corresponding to the tileset, or -1 if this represents a blank/null tile. Source code: tilemap/Tile.js (Line 29)

SoundManager#volume

volume : number Gets or sets the global volume of the SoundManager, a value between 0 and 1. The value given is clamped to the range 0 to 1. Source code: sound/SoundManager.js (Line 805)

Rectangle#aabb()

aabb(points, out) → {Phaser.Rectangle} Calculates the Axis Aligned Bounding Box (or aabb) from an array of points. Parameters Name Type Argument Description points Array.<Phaser.Point> The array of one or more points. out Phaser.Rectangle <optional> Optional Rectangle to store the value in, if not supplied a new Rectangle object will be created. Returns Phaser.Rectangle - The new Rectangle object. Source code: geom/Rectangle.js (Line 1016)

Sound#currentTime

currentTime : number The current time the sound is at. Source code: sound/Sound.js (Line 73)

PluginManager#destroy()

destroy() Clear down this PluginManager, calls destroy on every plugin and nulls out references. Source code: core/PluginManager.js (Line 279)

TilemapParser.parseCSV()

<static> parseCSV(key, data, tileWidth, tileHeight) → {object} Parses a CSV file into valid map data. Parameters Name Type Argument Default Description key string The name you want to give the map data. data string The CSV file data. tileWidth number <optional> 32 The pixel width of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data. tileHeight number <optional> 32 The pixel height of a single map tile. If