Sprite#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

Keyboard#downDuration()

downDuration(keycode, duration) → {boolean} Returns true if the Key was pressed down within the duration value given, or false if it either isn't down,or was pressed down longer ago than then given duration. Parameters Name Type Argument Default Description keycode integer The keycode of the key to check: i.e. Phaser.KeyCode.UP or Phaser.KeyCode.SPACEBAR. duration number <optional> 50 The duration within which the key is considered as being just pressed. Given in ms. Retur

Physics.P2.BodyDebug#addChild()

addChild(child) → {DisplayObject} Adds a child to the container. Parameters Name Type Description child DisplayObject The DisplayObject to add to the container Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChild Source code: pixi/display/DisplayObjectContainer.js (Line 42)

Easing.Back#Out()

Out(k) → {number} Back ease-out. Parameters Name Type Description k number The value to be tweened. Returns number - The tweened value. Source code: tween/Easing.js (Line 473)

State#time

time : Phaser.Time A reference to the game clock and timed events system. Source code: core/State.js (Line 84)

RetroFont#getLongestLine()

getLongestLine() → {number} Works out the longest line of text in _text and returns its length Returns number - The length of the longest line of text. Source code: gameobjects/RetroFont.js (Line 459)

Rope#updateAnimation

updateAnimation : Function A Rope will call its updateAnimation function on each update loop if it has one. Set to a function if you'd like the rope to animate during the update phase. Set to false or null to remove it. Source code: gameobjects/Rope.js (Line 144)

Physics.P2#removeSpring()

removeSpring(spring) → {Phaser.Physics.P2.Spring} Removes a Spring from the world. Parameters Name Type Description spring Phaser.Physics.P2.Spring The Spring to remove from the World. Returns Phaser.Physics.P2.Spring - The Spring that was removed. Source code: physics/p2/World.js (Line 955)

Time#fps

[readonly] fps : number Advanced timing result: Frames per second. Only calculated if advancedTiming is enabled. Source code: time/Time.js (Line 183)

Device#canvas

canvas : boolean Is canvas available? Source code: utils/Device.js (Line 156)