Signal#toString()

toString() → {string} A string representation of the object. Returns string - String representation of the object. Source code: core/Signal.js (Line 471)

Rope#transformCallbackContext

transformCallbackContext : Object The context under which transformCallback is called. Inherited From Phaser.Component.ScaleMinMax#transformCallbackContext Source code: gameobjects/components/ScaleMinMax.js (Line 26)

Physics.Ninja.Circle#xw

[readonly] xw : number Half the width. Source code: physics/ninja/Circle.js (Line 50)

Physics#ninja

ninja : Phaser.Physics.Ninja The N+ Ninja Physics system. Source code: physics/Physics.js (Line 48)

BitmapText#font

font : string The font the text will be rendered in, i.e. 'Arial'. Must be loaded in the browser before use. Source code: gameobjects/BitmapText.js (Line 579)

RequestAnimationFrame#start()

start() Starts the requestAnimationFrame running or setTimeout if unavailable in browser Source code: utils/RequestAnimationFrame.js (Line 70)

BitmapText#text

text : string The text to be displayed by this BitmapText object. Source code: gameobjects/BitmapText.js (Line 626)

Device#safariVersion

safariVersion : number If running in Safari this will contain the major version number. Source code: utils/Device.js (Line 347)

PluginManager#preUpdate()

preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics).It only calls plugins who have active=true. Source code: core/PluginManager.js (Line 178)

PluginManager#removeAll()

removeAll() Remove all Plugins from the PluginManager. It calls Plugin.destroy on every plugin before removing it from the manager. Source code: core/PluginManager.js (Line 159)