BaseTexture#destroy()

destroy() Destroys this base texture Source code: pixi/textures/BaseTexture.js (Line 154)

Rectangle#x

x : number The x coordinate of the top-left corner of the Rectangle. Source code: geom/Rectangle.js (Line 28)

Device#opera

opera : boolean Set to true if running in Opera. Source code: utils/Device.js (Line 335)

ArraySet#next

next :any Returns the the next item (based on the cursor) and advances the cursor. Source code: utils/ArraySet.js (Line 256)

Physics.Arcade.Body#deltaAbsX()

deltaAbsX() → {number} Returns the absolute delta x value. Returns number - The absolute delta value. Source code: physics/arcade/Body.js (Line 1245)

Tween#from()

from(properties, duration, ease, autoStart, delay, repeat, yoyo) → {Phaser.Tween} Sets this tween to be a from tween on the properties given. A from tween sets the target to the destination value and tweens to its current value.For example a Sprite with an x coordinate of 100 tweened from x 500 would be set to x 500 and then tweened to x 100 by giving a properties object of { x: 500 }.The ease function allows you define the rate of change. You can pass either a function such as Phaser.Easing.

SinglePad#disconnect()

disconnect() Gamepad disconnect function, should be called by Phaser.Gamepad. Source code: input/SinglePad.js (Line 260)

Image#height

height : number The height of the sprite, setting this will actually modify the scale to achieve the value set Inherited From PIXI.Sprite#height Source code: pixi/display/Sprite.js (Line 144)

DeviceButton#game

game : Phaser.Game A reference to the currently running game. Source code: input/DeviceButton.js (Line 41)

Sprite#outOfBoundsKill

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill method is called as soon as inWorld returns false. Inherited From Phaser.Component.InWorld#outOfBoundsKill Source code: gameobjects/components/InWorld.js (Line 106)