State#time

time : Phaser.Time A reference to the game clock and timed events system. Source code: core/State.js (Line 84)

RetroFont#getLongestLine()

getLongestLine() → {number} Works out the longest line of text in _text and returns its length Returns number - The length of the longest line of text. Source code: gameobjects/RetroFont.js (Line 459)

Rope#updateAnimation

updateAnimation : Function A Rope will call its updateAnimation function on each update loop if it has one. Set to a function if you'd like the rope to animate during the update phase. Set to false or null to remove it. Source code: gameobjects/Rope.js (Line 144)

Physics.P2#removeSpring()

removeSpring(spring) → {Phaser.Physics.P2.Spring} Removes a Spring from the world. Parameters Name Type Description spring Phaser.Physics.P2.Spring The Spring to remove from the World. Returns Phaser.Physics.P2.Spring - The Spring that was removed. Source code: physics/p2/World.js (Line 955)

Time#fps

[readonly] fps : number Advanced timing result: Frames per second. Only calculated if advancedTiming is enabled. Source code: time/Time.js (Line 183)

Device#canvas

canvas : boolean Is canvas available? Source code: utils/Device.js (Line 156)

TilemapLayer#renderOrderID

[readonly] renderOrderID : number The render order ID is used internally by the renderer and Input Manager and should not be modified.This property is mostly used internally by the renderers, but is exposed for the use of plugins. Inherited From Phaser.Component.Core#renderOrderID Source code: gameobjects/components/Core.js (Line 240)

FrameData#FrameData

new FrameData() FrameData is a container for Frame objects, which are the internal representation of animation data in Phaser. Source code: animation/FrameData.js (Line 13)

Pointer#y

y : number The vertical coordinate of the Pointer. This value is automatically scaled based on the game scale. Source code: input/Pointer.js (Line 242)

Rectangle#randomX

randomX : number A random value between the left and right values (inclusive) of the Rectangle. Source code: geom/Rectangle.js (Line 645)