SpriteBatch#cursor

cursor : DisplayObject The current display object that the group cursor is pointing to, if any. (Can be set manually.) The cursor is a way to iterate through the children in a Group using next and previous. Inherited From Phaser.Group#cursor Source code: core/Group.js (Line 138)

Matrix#c

c : number Default Value 0 Source code: geom/Matrix.js (Line 51)

global#TEXT

<constant> TEXT : integer Game Object type. Source code: Phaser.js (Line 122)

Component.Health#damage

damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero then the kill method is called. Source code: gameobjects/components/Health.js (Line 46)

Bullet#alignIn()

alignIn(container, position, offsetX, offsetY) → {Object} Aligns this Game Object within another Game Object, or Rectangle, known as the'container', to one of 9 possible positions. The container must be a Game Object, or Phaser.Rectangle object. This can include propertiessuch as World.bounds or Camera.view, for aligning Game Objects within the worldand camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,TileSprites or Buttons. Please note that aligning a Sprite t

Signal#getNumListeners()

getNumListeners() → {integer} Gets the total number of listeners attached to this Signal. Returns integer - Number of listeners attached to the Signal. Source code: core/Signal.js (Line 369)

Cache#onSoundUnlock

onSoundUnlock : Phaser.Signal This event is dispatched when the sound system is unlocked via a touch event on cellular devices. Source code: loader/Cache.js (Line 91)

Text#width

width : number The width of the Text. Setting this will modify the scale to achieve the value requested. Source code: gameobjects/Text.js (Line 2239)

Rectangle#floor()

floor() Runs Math.floor() on both the x and y values of this Rectangle. Source code: geom/Rectangle.js (Line 139)

BaseTexture#width

[readonly] width : number [read-only] The width of the base texture set when the image has loaded Source code: pixi/textures/BaseTexture.js (Line 24)