Image#height

height : number The height of the sprite, setting this will actually modify the scale to achieve the value set Inherited From PIXI.Sprite#height Source code: pixi/display/Sprite.js (Line 144)

DeviceButton#game

game : Phaser.Game A reference to the currently running game. Source code: input/DeviceButton.js (Line 41)

SinglePad#onConnectCallback

onConnectCallback : Function This callback is invoked every time this gamepad is connected Source code: input/SinglePad.js (Line 43)

Physics.Arcade.Body#acceleration

acceleration : Phaser.Point The acceleration is the rate of change of the velocity. Measured in pixels per second squared. Source code: physics/arcade/Body.js (Line 160)

QuadTree#insert()

insert(body) Insert the object into the node. If the node exceeds the capacity, it will split and add all objects to their corresponding subnodes. Parameters Name Type Description body Phaser.Physics.Arcade.Body | object The Body object to insert into the quadtree. Can be any object so long as it exposes x, y, right and bottom properties. Source code: math/QuadTree.js (Line 151)

RoundedRectangle#width

width : number The width of the Rectangle. This value should never be set to a negative. Source code: geom/RoundedRectangle.js (Line 41)

Camera#height

height : number The Cameras height. By default this is the same as the Game size and should not be adjusted for now. Gets or sets the cameras height. Source code: core/Camera.js (Line 898)

FlexLayer#topMiddle

topMiddle : Phaser.Point Source code: core/FlexLayer.js (Line 66)

Component.Core#data

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be used by your own code, orby Phaser Plugins, to store data that needs to be associated with the Game Object,without polluting the Game Object directly. Default Value {} Source code: gameobjects/components/Core.js (Line 160)

Camera#atLimit

atLimit : boolean Whether this camera is flush with the World Bounds or not. Source code: core/Camera.js (Line 76)