Rectangle#aabb()

aabb(points, out) → {Phaser.Rectangle} Calculates the Axis Aligned Bounding Box (or aabb) from an array of points. Parameters Name Type Argument Description points Array.<Phaser.Point> The array of one or more points. out Phaser.Rectangle <optional> Optional Rectangle to store the value in, if not supplied a new Rectangle object will be created. Returns Phaser.Rectangle - The new Rectangle object. Source code: geom/Rectangle.js (Line 1016)

Sound#currentTime

currentTime : number The current time the sound is at. Source code: sound/Sound.js (Line 73)

PluginManager#destroy()

destroy() Clear down this PluginManager, calls destroy on every plugin and nulls out references. Source code: core/PluginManager.js (Line 279)

TilemapParser.parseCSV()

<static> parseCSV(key, data, tileWidth, tileHeight) → {object} Parses a CSV file into valid map data. Parameters Name Type Argument Default Description key string The name you want to give the map data. data string The CSV file data. tileWidth number <optional> 32 The pixel width of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data. tileHeight number <optional> 32 The pixel height of a single map tile. If

global#LANDSCAPE

<constant> LANDSCAPE : integer A landscape orientation Source code: Phaser.js (Line 318)

Button#centerX

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2). Inherited From Phaser.Component.Bounds#centerX Source code: gameobjects/components/Bounds.js (Line 58)

Signal#toString()

toString() → {string} A string representation of the object. Returns string - String representation of the object. Source code: core/Signal.js (Line 471)

Rope#transformCallbackContext

transformCallbackContext : Object The context under which transformCallback is called. Inherited From Phaser.Component.ScaleMinMax#transformCallbackContext Source code: gameobjects/components/ScaleMinMax.js (Line 26)

Physics.Ninja.Circle#xw

[readonly] xw : number Half the width. Source code: physics/ninja/Circle.js (Line 50)

RequestAnimationFrame#start()

start() Starts the requestAnimationFrame running or setTimeout if unavailable in browser Source code: utils/RequestAnimationFrame.js (Line 70)