Particles.Arcade.Emitter#removeAll()

removeAll(destroy, silent, destroyTexture) Removes all children from this Group, but does not remove the group from its parent. The children can be optionally destroyed as they are removed. You can also optionally also destroy the BaseTexture the Child is using. Be careful if you'vemore than one Game Object sharing the same BaseTexture. Parameters Name Type Argument Default Description destroy boolean <optional> false If true destroy will be invoked on each removed child. silent

SinglePad#isDown()

isDown(buttonCode) → {boolean} Returns true if the button is pressed down. Parameters Name Type Description buttonCode number The buttonCode of the button to check. Returns boolean - True if the button is pressed down. Source code: input/SinglePad.js (Line 450)

Touch#touchEnterCallback

touchEnterCallback : Function A callback that can be fired on a touchEnter event. Source code: input/Touch.js (Line 62)

Physics.P2.PrismaticConstraint#PrismaticConstraint

new PrismaticConstraint(world, bodyA, bodyB, lockRotation, anchorA, anchorB, axis, maxForce) Connects two bodies at given offset points, letting them rotate relative to each other around this point. Parameters Name Type Argument Default Description world Phaser.Physics.P2 A reference to the P2 World. bodyA p2.Body First connected body. bodyB p2.Body Second connected body. lockRotation boolean <optional> true If set to false, bodyB will be free to rotate around it

Physics.P2.DistanceConstraint#DistanceConstraint

new DistanceConstraint(world, bodyA, bodyB, distance, localAnchorA, localAnchorB, maxForce) A constraint that tries to keep the distance between two bodies constant. Parameters Name Type Argument Default Description world Phaser.Physics.P2 A reference to the P2 World. bodyA p2.Body First connected body. bodyB p2.Body Second connected body. distance number The distance to keep between the bodies. localAnchorA Array <optional> The anchor point for bodyA, defi

Group#getAt()

getAt(index) → {DisplayObject | integer} Returns the child found at the given index within this group. Parameters Name Type Description index integer The index to return the child from. Returns DisplayObject | integer - The child that was found at the given index, or -1 for an invalid index. Source code: core/Group.js (Line 524)

Particle#moveUp()

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list.This call has no effect if the Game Object is already at the top of the display list. If this Game Object hasn't been added to a custom Group then this method will move it one object up within the Game World,because the World is the root Group from which all Game Objects descend. Returns PIXI.DisplayObject - This instance. Inherited From Phaser.Component.BringToTop#moveUp Source code: game

TileSprite#getChildIndex()

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance Parameters Name Type Description child DisplayObject The DisplayObject instance to identify Returns Number - The index position of the child display object to identify Inherited From PIXI.DisplayObjectContainer#getChildIndex Source code: pixi/display/DisplayObjectContainer.js (Line 112)

TilemapLayer#bottom

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY. Inherited From Phaser.Component.Bounds#bottom Source code: gameobjects/components/Bounds.js (Line 168)

Tween#update()

update(time) → {boolean} Core tween update function called by the TweenManager. Does not need to be invoked directly. Parameters Name Type Description time number A timestamp passed in by the TweenManager. Returns boolean - false if the tween and all child tweens have completed and should be deleted from the manager, otherwise true (still active). Source code: tween/Tween.js (Line 717)