Input#pollLocked

[readonly] pollLocked : boolean True if the Input is currently poll rate locked. Source code: input/Input.js (Line 1065)

Filter#dirty

dirty : boolean Internal PIXI var. Default Value true Source code: core/Filter.js (Line 50)

CanvasRenderer#render()

render(root) Renders the DisplayObjectContainer, usually the Phaser.Stage, to this canvas view. Parameters Name Type Description root PhaserStage | PIXIDisplayObjectContainer The root element to be rendered. Source code: pixi/renderers/canvas/CanvasRenderer.js (Line 152)

TweenManager#getAll()

getAll() → {Array.<Phaser.Tween>} Get all the tween objects in an array. Returns Array.<Phaser.Tween> - Array with all tween objects. Source code: tween/TweenManager.js (Line 114)

RetroFont#requiresUpdate

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates) Inherited From PIXI.Texture#requiresUpdate Source code: pixi/textures/Texture.js (Line 87)

Device#ogg

ogg : boolean Can this device play ogg files? Source code: utils/Device.js (Line 379)

Utils.Debug#ropeSegments()

ropeSegments(rope, color, filled) Renders the Rope's segments. Note: This is really expensive as it has to calculate new segments every time you call it Parameters Name Type Argument Default Description rope Phaser.Rope The rope to display the segments of. color string <optional> Color of the debug info to be rendered (format is css color string). filled boolean <optional> true Render the rectangle as a fillRect (default, true) or a strokeRect (false) Source cod

TweenData#repeatDelay

repeatDelay : number The amount of time in ms between repeats of this tween. Source code: tween/TweenData.js (Line 78)

Text#deltaY

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and in the previous frame. The value will be positive if the Game Object has moved down or negative if up. Inherited From Phaser.Component.Delta#deltaY Source code: gameobjects/components/Delta.js (Line 42)

Camera#totalInView

[readonly] totalInView : number The total number of Sprites with autoCull set to true that are visible by this Camera. Source code: core/Camera.js (Line 98)