Sprite#transformCallback

transformCallback : Function The callback that will apply any scale limiting to the worldTransform. Inherited From Phaser.Component.ScaleMinMax#transformCallback Source code: gameobjects/components/ScaleMinMax.js (Line 20)

Rope#x

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#x Source code: gameobjects/components/PhysicsBody.js (Line 98)

Particle#maxHealth

maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensurethe health value never exceeds the maximum. Inherited From Phaser.Component.Health#maxHealth Default Value 100 Source code: gameobjects/components/Health.js (Line 35)

Keyboard#enabled

enabled : boolean Keyboard input will only be processed if enabled. Default Value true Source code: input/Keyboard.js (Line 33)

Particles.Arcade.Emitter#flow()

flow(lifespan, frequency, quantity, total, immediate) → {Phaser.Particles.Arcade.Emitter} Call this function to start emitting a flow of particles at the given frequency.It will carry on going until the total given is reached.Each time the flow is run the quantity number of particles will be emitted together.If you set the total to be 20 and quantity to be 5 then flow will emit 4 times in total (4 x 5 = 20 total)If you set the total to be -1 then no quantity cap is used and it will keep emitt

Tile#collideRight

collideRight : boolean Indicating collide with any object on the right. Source code: tilemap/Tile.js (Line 126)

Particles.Arcade.Emitter#at()

at(object) → {Phaser.Particles.Arcade.Emitter} Change the emitters center to match the center of any object with a center property, such as a Sprite.If the object doesn't have a center property it will be set to object.x + object.width / 2 Parameters Name Type Description object object | Phaser.Sprite | Phaser.Image | Phaser.TileSprite | Phaser.Text | PIXI.DisplayObject The object that you wish to match the center with. Returns Phaser.Particles.Arcade.Emitter - This Emitter instance.

Bullet#left

left : number The left coordinate of the Game Object.This is the same as x - offsetX. Inherited From Phaser.Component.Bounds#left Source code: gameobjects/components/Bounds.js (Line 102)

Tween#target

target : Object The target object, such as a Phaser.Sprite or property like Phaser.Sprite.scale. Source code: tween/Tween.js (Line 30)

Input#activePointer

activePointer : Phaser.Pointer The most recently active Pointer object. When you've limited max pointers to 1 this will accurately be either the first finger touched or mouse. Source code: input/Input.js (Line 223)